override public void OnInspectorGUI() { QcCircleMesh mesh = target as QcCircleMesh; mesh.properties.radius = EditorGUILayout.Slider("Radius", mesh.properties.radius, 0.1f, 10); mesh.properties.offset = EditorGUILayout.Vector3Field("Offset", mesh.properties.offset); mesh.properties.segments = EditorGUILayout.IntSlider("Segments", mesh.properties.segments, 3, 64); mesh.properties.doubleSided = EditorGUILayout.Toggle("Double Sided", mesh.properties.doubleSided); mesh.properties.direction = (QcCircleMesh.QcCircleProperties.FaceDirection)EditorGUILayout.EnumPopup("Direction", mesh.properties.direction); mesh.properties.genTextureCoords = EditorGUILayout.Toggle("Gen Texture Coords", mesh.properties.genTextureCoords); mesh.properties.addCollider = EditorGUILayout.Toggle("Add Collider", mesh.properties.addCollider); ShowVertexCount(mesh); CheckValues(mesh); if (oldProp.Modified(mesh.properties)) { mesh.RebuildGeometry(); oldProp.CopyFrom(mesh.properties); } }
private void ShowVertexCount(QcCircleMesh mesh) { EditorGUILayout.HelpBox(mesh.vertices.Count + " vertices\r\n" + mesh.faces.Count + " triangles", MessageType.Info); }
private void CheckValues(QcCircleMesh planeMesh) { }