public static void PlaySound(GameObject go, AudioClip clip = null) //xxx { AudioSource source = QUnity.GetOrAddComponent <AudioSource> (go); if (clip != null) { source.clip = clip; } source.Play(); }
// Start is called before the first frame update void Start() { startTransform = new QTransform(this.gameObject); distanceText = QUnity.FindGameObject("distance").GetComponent <TMP_Text> (); angleText = QUnity.FindGameObject("angle").GetComponent <TMP_Text> (); stateText = QUnity.FindGameObject("state").GetComponent <TMP_Text> (); Reset(); }