public Exception WriteSaveGame(string gamePath) { _game.ModifyVariables(); var result = _game.WriteSaveGame(gamePath, true); return(!result?QSPGameWorld.GetLastError() : null); }
public Exception OpenGame(string gamePath) { var result = _game.LoadGameWorld(gamePath); return(!result?QSPGameWorld.GetLastError() : null); }
public Exception LoadSave(string savepath) { var result = _game.OpenSavedGame(savepath, true); return(!result?QSPGameWorld.GetLastError() : null); }