public static void RegisterLogicMsg(this IMsgReceiver self, string msgName,VoidDelegate.WithParams callback,QMsgChannel channel = QMsgChannel.Global) { if (CheckStrNullOrEmpty (msgName)||CheckDelegateNull(callback)) { return; } // 添加消息通道 if (!mMsgHandlerDict.ContainsKey (channel)) { mMsgHandlerDict [channel] = new Dictionary<string, List<QMsgHandler>> (); } // 略过 if (!mMsgHandlerDict[channel].ContainsKey (msgName)) { mMsgHandlerDict[channel] [msgName] = new List<QMsgHandler> (); } // 看下这里 var handlers = mMsgHandlerDict [channel][msgName]; // 略过 // 防止重复注册 foreach (var handler in handlers) { if (handler.receiver == self && handler.callback == callback) { Debug.LogWarning ("RegisterMsg:" + msgName + " ayready Register"); return; } } // 再看下这里 handlers.Add (new QMsgHandler (self, callback)); }
/// <summary> /// 其实注销消息只需要Object和Go就足够了 不需要callback /// </summary> public static void UnRegisterMsgByChannel(this IMsgReceiver self, QMsgChannel channel, string msgName) { if (CheckStrNullOrEmpty(msgName)) { return; } if (!mMsgHandlerDict.ContainsKey(channel)) { Debug.LogError("Channel:" + channel.ToString() + " doesn't exist"); return; } var handlers = mMsgHandlerDict[channel] [msgName]; int handlerCount = handlers.Count; // 删除List需要从后向前遍历 for (int index = handlerCount - 1; index >= 0; index--) { var handler = handlers [index]; if (handler.receiver == self) { handlers.Remove(handler); break; } } }
/// <summary> /// 注册消息, /// 注意第一个参数,使用了C# this的扩展, /// 所以只有实现IMsgReceiver的对象才能调用此方法 /// </summary> public static void RegisterMsgByChannel(this IMsgReceiver self, QMsgChannel channel, string msgName, QVoidDelegate.WithParams callback) { // 略过 if (string.IsNullOrEmpty(msgName)) { Debug.LogError("RegisterMsg:" + msgName + " is Null or Empty"); return; } // 略过 if (null == callback) { Debug.LogError("RegisterMsg:" + msgName + " callback is Null"); return; } // 添加消息通道 if (!mMsgHandlerDict.ContainsKey(channel)) { mMsgHandlerDict [channel] = new Dictionary <string, List <QMsgHandler> > (); } // 略过 if (!mMsgHandlerDict[channel].ContainsKey(msgName)) { mMsgHandlerDict[channel] [msgName] = new List <QMsgHandler> (); } // 看下这里 var handlers = mMsgHandlerDict [channel][msgName]; // 略过 // 防止重复注册 foreach (var handler in handlers) { if (handler.receiver == self && handler.callback == callback) { Debug.LogWarning("RegisterMsg:" + msgName + " ayready Register"); return; } } // 再看下这里 handlers.Add(new QMsgHandler(self, callback)); }
public static void SendMsgByChannel(this IMsgSender sender, QMsgChannel channel, string msgName, params object[] paramList) { if (CheckStrNullOrEmpty(msgName)) { return; } if (!mMsgHandlerDict.ContainsKey(channel)) { Debug.LogError("Channel:" + channel.ToString() + " doesn't exist"); return; } // 略过,不用看 if (!mMsgHandlerDict[channel].ContainsKey(msgName)) { Debug.LogWarning("SendMsg is UnRegister"); return; } // 开始看!!!! var handlers = mMsgHandlerDict[channel][msgName]; var handlerCount = handlers.Count; // 之所以是从后向前遍历,是因为 从前向后遍历删除后索引值会不断变化 // 参考文章,http://www.2cto.com/kf/201312/266723.html for (int index = handlerCount - 1; index >= 0; index--) { var handler = handlers[index]; if (handler.receiver != null) { Debug.Log("SendLogicMsg:" + msgName + " Succeed"); handler.callback(paramList); } else { handlers.Remove(handler); } } }
public static void UnRegisterMsg(this IMsgReceiver self, string msgName, QVoidDelegate.WithParams callback, QMsgChannel channel = QMsgChannel.Global) { if (CheckStrNullOrEmpty(msgName) || CheckDelegateNull(callback)) { return; } // 添加通道 if (!mMsgHandlerDict.ContainsKey(channel)) { Debug.LogError("Channel:" + channel.ToString() + " doesn't exist"); return; } var handlers = mMsgHandlerDict [channel] [msgName]; int handlerCount = handlers.Count; // 删除List需要从后向前遍历 for (int index = handlerCount - 1; index >= 0; index--) { var handler = handlers [index]; if (handler.receiver == self && handler.callback == callback) { handlers.Remove(handler); break; } } }
public static void RegisterLogicMsg(this IMsgReceiver self, string msgName, QVoidDelegate.WithParams callback, QMsgChannel channel = QMsgChannel.Global) { if (CheckStrNullOrEmpty(msgName) || CheckDelegateNull(callback)) { return; } // 添加消息通道 if (!mMsgHandlerDict.ContainsKey(channel)) { mMsgHandlerDict [channel] = new Dictionary <string, List <QMsgHandler> > (); } // 略过 if (!mMsgHandlerDict[channel].ContainsKey(msgName)) { mMsgHandlerDict[channel] [msgName] = new List <QMsgHandler> (); } // 看下这里 var handlers = mMsgHandlerDict [channel][msgName]; // 略过 // 防止重复注册 foreach (var handler in handlers) { if (handler.receiver == self && handler.callback == callback) { Debug.LogWarning("RegisterMsg:" + msgName + " ayready Register"); return; } } // 再看下这里 handlers.Add(new QMsgHandler(self, callback)); }
/// <summary> /// 注册消息, /// 注意第一个参数,使用了C# this的扩展, /// 所以只有实现IMsgReceiver的对象才能调用此方法 /// </summary> public static void RegisterMsgByChannel(this IMsgReceiver self, QMsgChannel channel,string msgName,QVoidDelegate.WithParams callback) { // 略过 if (string.IsNullOrEmpty(msgName)) { Debug.LogError("RegisterMsg:" + msgName + " is Null or Empty"); return; } // 略过 if (null == callback) { Debug.LogError ("RegisterMsg:" + msgName + " callback is Null"); return; } // 添加消息通道 if (!mMsgHandlerDict.ContainsKey (channel)) { mMsgHandlerDict [channel] = new Dictionary<string, List<QMsgHandler>> (); } // 略过 if (!mMsgHandlerDict[channel].ContainsKey (msgName)) { mMsgHandlerDict[channel] [msgName] = new List<QMsgHandler> (); } // 看下这里 var handlers = mMsgHandlerDict [channel][msgName]; // 略过 // 防止重复注册 foreach (var handler in handlers) { if (handler.receiver == self && handler.callback == callback) { Debug.LogWarning ("RegisterMsg:" + msgName + " ayready Register"); return; } } // 再看下这里 handlers.Add (new QMsgHandler (self, callback)); }
public static void UnRegisterMsg(this IMsgReceiver self,string msgName,QVoidDelegate.WithParams callback,QMsgChannel channel = QMsgChannel.Global) { if (CheckStrNullOrEmpty (msgName) || CheckDelegateNull(callback)) { return; } // 添加通道 if (!mMsgHandlerDict.ContainsKey (channel)) { Debug.LogError ("Channel:" + channel.ToString () + " doesn't exist"); return; } var handlers = mMsgHandlerDict [channel] [msgName]; int handlerCount = handlers.Count; // 删除List需要从后向前遍历 for (int index = handlerCount - 1; index >= 0; index--) { var handler = handlers [index]; if (handler.receiver == self && handler.callback == callback) { handlers.Remove (handler); break; } } }
public static void SendMsgByChannel(this IMsgSender sender,QMsgChannel channel,string msgName,params object[] paramList) { if (CheckStrNullOrEmpty (msgName)) { return; } if (!mMsgHandlerDict.ContainsKey (channel)) { Debug.LogError ("Channel:" +channel.ToString() + " doesn't exist"); return; } // 略过,不用看 if (!mMsgHandlerDict[channel].ContainsKey(msgName)){ Debug.LogWarning("SendMsg is UnRegister"); return; } // 开始看!!!! var handlers = mMsgHandlerDict[channel][msgName]; var handlerCount = handlers.Count; // 之所以是从后向前遍历,是因为 从前向后遍历删除后索引值会不断变化 // 参考文章,http://www.2cto.com/kf/201312/266723.html for (int index = handlerCount - 1;index >= 0;index--) { var handler = handlers[index]; if (handler.receiver != null) { Debug.Log ("SendLogicMsg:" + msgName + " Succeed"); handler.callback (paramList); } else { handlers.Remove (handler); } } }
/// <summary> /// 其实注销消息只需要Object和Go就足够了 不需要callback /// </summary> public static void UnRegisterMsgByChannel(this IMsgReceiver self,QMsgChannel channel,string msgName) { if (CheckStrNullOrEmpty (msgName)) { return; } if (!mMsgHandlerDict.ContainsKey (channel)) { Debug.LogError ("Channel:" + channel.ToString () + " doesn't exist"); return; } var handlers = mMsgHandlerDict[channel] [msgName]; int handlerCount = handlers.Count; // 删除List需要从后向前遍历 for (int index = handlerCount - 1; index >= 0; index--) { var handler = handlers [index]; if (handler.receiver == self) { handlers.Remove (handler); break; } } }