// Use this for initialization void Start() { QMeter = gameObject.GetComponent <QMeter>(); //set the thriving sprite inactive thrivingSprite.SetActive(false); }
// Use this for initialization void Start() { turn = 0; SkySwitch = GameObject.FindGameObjectWithTag("SkyWater").GetComponent <SkySpriteSwitch>(); L = GameObject.FindGameObjectWithTag("GameController").GetComponent <LBar>(); inv = gameObject.GetComponent <Inventory>(); Q = gameObject.GetComponent <QMeter>(); TURNtext = GameObject.Find("Turn#").GetComponent <Text>(); RAINFALLtext = GameObject.Find("Rainfall").GetComponent <Text>(); floodSpriteArray = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <floodWaterSprites>().floodSpritesArray; floodRenderer = GameObject.FindGameObjectWithTag("FloodWater").GetComponent <SpriteRenderer>(); //start with this button inactive //this.gameObject.SetActive(false); }
// Use this for initialization void Start() { EventOBJ = GameObject.FindGameObjectWithTag("Event"); EventMessage = EventOBJ.transform.Find("Message").GetComponent <Text>(); EventOption1Text = EventOBJ.transform.Find("Button").GetComponentInChildren <Text>(); EventOption2Text = EventOBJ.transform.Find("Button (1)").GetComponentInChildren <Text>(); eventClass = gameObject.GetComponent <Event>(); //set up the Event Deck eventDeck = new List <Event>(); fillEventDeck(); //turn the Event popup off until needed EventOBJ.SetActive(false); bank = gameObject.GetComponent <CashMeter>(); Q = gameObject.GetComponent <QMeter>(); }
private void Start() { agua = GameObject.FindGameObjectWithTag("Water"); Q = FindObjectOfType <QMeter>(); Inv = gameObject.GetComponent <Inventory>(); }