//FUNCTION : CheckQuest //DESCRIPTION : Checking to see if quest is done or not and assigning the correct dialoge/action void CheckQuest() { if (Quest.Completed && !Quest.SecondNPC) { if (Quest.isPortalSwitch) { Portal.SwitchPortalStage(); } Quest.GiveReward(); Helped = true; AssignedQuest = false; QM.addToCQNList(Quest.QuestName); Quest.CompletedText(); Quest.isActive = false; QM.RemoveActiveQuest(Quest); } else if (Quest.Completed && Quest.SecondNPC) { Quest.CompletedText(); } else { Quest.InprogressText(); } }
public override void Interact() { nameText.SetText(CharacterName); isActive = !isActive; if (!isSecondaryNPC) { if (!AssignedQuest && !Helped) { AssignQuest(); } else if (AssignedQuest && !Helped) { CheckQuest(); } else { NextQuest(); } } else if (isSecondaryNPC) { if (!Quest.Completed) { Quest.SNPCInprogressText(); Cleared(); } else if (Quest.Completed) { if (Quest.isPortalSwitch) { Portal.SwitchPortalStage(); } Quest.ChangeHasQuests(); Quest.SecondNPCCompletedText(); Quest.GiveReward(); QM.addToCQNList(Quest.QuestName); Quest.isActive = false; QM.RemoveActiveQuest(Quest); isSecondaryNPC = false; Helped = true; AssignedQuest = false; } } }