示例#1
0
            public static float Q(QFor mode)
            {
                if (!PlayerSpells.Q.IsReady())
                {
                    return(0);
                }

                float minDamage = new[] { 75f, 125f, 175f, 225f, 275f }[PlayerSpells.Q.Level - 1]  +ObjectManager.Player.TotalMagicalDamage;

                float minHealth = minDamage * 0.8f;

                switch (mode)
                {
                case QFor.Enemy:
                    return(minDamage);

                case QFor.Health:
                    return(minHealth);

                default:
                    return(0f);
                }
            }
示例#2
0
            public static float Q(QFor mode)
            {
                if (!PlayerSpells.Q.IsReady()) return 0;

                float minDamage = new[] { 75f, 125f, 175f, 225f, 275f }[PlayerSpells.Q.Level - 1]  + ObjectManager.Player.TotalMagicalDamage;

                float minHealth = minDamage * 0.8f;

                switch (mode)
                {
                    case QFor.Enemy:
                        return minDamage;
                    case QFor.Health:
                        return minHealth;
                    default:
                        return 0f;
                }
            }