示例#1
0
        public double DistanceToLine(clsLine3d l2)
        {
            //Perpendicular distance between 3d lines. Limited to the line segments.
            double     myNormalDist;
            clsPoint3d v1;
            clsPoint3d v2;
            clsPoint3d M;
            double     m2;
            clsPoint3d R;
            clsPoint3d P21;
            double     t1;
            double     t2;
            clsPoint3d Q1;
            clsPoint3d Q2;

            //Find the actual point on this line where the perpendicular distance hits. If it is off the line, then find the minimum distance between the end points
            v1 = new clsPoint3d(DX(), DY(), DZ());
            v1.Normalise();
            v2 = new clsPoint3d(l2.DX(), l2.DY(), l2.DZ());
            v2.Normalise();

            P21 = new clsPoint3d(l2.X1 - X1, l2.X1 - X1, l2.X1 - X1);
            M   = v2.Cross(v1);
            m2  = M.Dot(M);
            if (m2 < mdlGeometry.myTol)
            {
                return(DistanceToPoint(l2.P1));
            }
            //Parallel
            myNormalDist = Abs(P21.Dot(M)) / Sqrt(m2);
            //Perpendicular distance

            R = P21.Cross(M);
            R.Scale(1 / m2);
            t1 = R.Dot(v2);
            Q1 = P1 + t1 * v1;
            if (t1 < 0)
            {
                Q1 = P1;
            }
            if (t1 > Length)
            {
                Q1 = P2;
            }

            t2 = R.Dot(v1);
            Q2 = l2.P1 + t2 * v2;
            if (t2 < 0)
            {
                Q2 = l2.P1;
            }
            if (t2 > l2.Length)
            {
                Q2 = l2.P2;
            }

            return(Q1.Dist(Q2));
        }