示例#1
0
        public void DrawLine(
            IElement element,
            IFrameContext context,
            PxPoint point1,
            PxPoint point2,
            Stroke strokeStyle
            )
        {
            if (strokeStyle.Width <= 0)
            {
                return;
            }
            var strokeBrush = CreateBrush(element, context, strokeStyle.Brush, strokeStyle.Opacity);

            if (strokeBrush == null)
            {
                return;
            }

            var dx = Math.Abs(point1.X - point2.X);
            var dy = Math.Abs(point1.Y - point2.Y);

            if (MathEx.IsZero((float)Math.Sqrt((dx * dx) + (dy * dy))))
            {
                return;
            }

            Target.DrawLine(
                point1.ToDx(),
                point2.ToDx(),
                strokeBrush,
                strokeStyle.Width,
                GetStrokeStyle(strokeStyle)
                );
        }
示例#2
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 public void BeginPath(D2D1.GeometrySink state, PxPoint point0, bool bFilled)
 {
     state.BeginFigure(
         point0.ToDx(),
         D2D1.FigureBegin.Filled
         );
 }
示例#3
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 public RotateTransform(Angle angle)
 {
     Angle     = angle;
     Point     = new PxPoint(0, 0);
     HasCentre = false;
     Matrix    = PxMatrix.Rotate(angle.ToRadians());
 }
示例#4
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        public void DrawEllipse(
            IElement element,
            IFrameContext context,
            PxPoint pt,
            PxPoint radius,
            Fill fill,
            Stroke strokeStyle
            )
        {
            if (MathEx.IsZero(radius.X) || MathEx.IsZero(radius.Y))
            {
                return;
            }

            var ellipse = new D2D1.Ellipse(
                new DXM.RawVector2(pt.X, pt.Y),
                radius.X,
                radius.Y
                );

            var fillBrush   = CreateBrush(element, context, fill.Brush, fill.Opacity);
            var strokeBrush = strokeStyle.Width > 0
                ? CreateBrush(element, context, strokeStyle.Brush, strokeStyle.Opacity)
                : null;

            if (fillBrush != null)
            {
                Target.FillEllipse(ellipse, fillBrush);
            }
            if (strokeBrush != null)
            {
                Target.DrawEllipse(ellipse, strokeBrush, strokeStyle.Width, GetStrokeStyle(strokeStyle));
            }
        }
示例#5
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 public CubicCurveCommand(PxPoint origin, PxPoint point1, PxPoint point2, PxPoint point3)
 {
     Point0 = origin;
     Point1 = point1;
     Point2 = point2;
     Point3 = point3;
 }
示例#6
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 public void CreateQuadSegment(D2D1.GeometrySink state, PxPoint point0, PxPoint point1, PxPoint point2)
 {
     state.AddQuadraticBezier(new D2D1.QuadraticBezierSegment()
     {
         Point1 = point1.ToDx(),
         Point2 = point2.ToDx()
     });
 }
 public XyRect AddPoint(PxPoint pt)
 {
     return(new XyRect(
                Math.Min(_x1, pt.X),
                Math.Min(_y1, pt.Y),
                Math.Max(_x2, pt.X),
                Math.Max(_y2, pt.Y)
                ));
 }
示例#8
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 public void CreateBezierSegment(D2D1.GeometrySink state, PxPoint point0, PxPoint point1, PxPoint point2, PxPoint point3)
 {
     state.AddBezier(new D2D1.BezierSegment()
     {
         Point1 = point1.ToDx(),
         Point2 = point2.ToDx(),
         Point3 = point3.ToDx()
     });
 }
        protected static IEnumerable <PathSegment> GetPathSegments(string attributeValue)
        {
            IList <IPathCommand> stack = null;
            var          bounds        = new XyRect();
            var          cursor        = new PxPoint(0, 0);
            var          start         = new PxPoint(0, 0);
            IPathCommand previous      = null;

            foreach (var command in GetCommands(attributeValue))
            {
                var c = CreateSegment(cursor, previous, start, command.Key, command.Value);
                previous = c;

                if (command.Key == 'M' || command.Key == 'm')
                {
                    if (stack != null)
                    {
                        //If we get here, we have an existing path that has not been closed.
                        // We add a dummy closepath
                        stack.Add(new ClosePathCommand(cursor, start, false));
                        yield return(new PathSegment(stack, bounds, false));
                    }

                    stack  = new List <IPathCommand>();
                    bounds = new XyRect();
                    start  = c.NextPoint;
                    stack.Add(c);
                }
                else if (command.Key == 'Z' || command.Key == 'z')
                {
                    if (stack != null)
                    {
                        stack.Add(c);
                        yield return(new PathSegment(stack, bounds, true));
                    }

                    stack  = null;
                    bounds = new XyRect();
                }
                else
                {
                    stack?.Add(c);
                }

                cursor = c.NextPoint;
                bounds.AddPoint(cursor);
            }

            if (stack != null)
            {
                //If we get here, we have an existing path that has not been closed.
                // We add a dummy closepath
                stack.Add(new ClosePathCommand(cursor, start, false));
                yield return(new PathSegment(stack, bounds, false));
            }
        }
示例#10
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 public RotateTransform(Angle angle, float x, float y)
 {
     Angle     = angle;
     Point     = new PxPoint(x, y);
     HasCentre = true;
     Matrix    =
         PxMatrix.Translate(-x, -y) *
         PxMatrix.Rotate(angle.ToRadians()) *
         PxMatrix.Translate(x, y);
 }
示例#11
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 public void CreateArcSegment(D2D1.GeometrySink state, PxPoint point0, PxPoint point1, bool isLargeArc, float axisRotation, float radiusX, float radiusY, bool sweepClockwise)
 {
     state.AddArc(new D2D1.ArcSegment()
     {
         ArcSize        = isLargeArc ? D2D1.ArcSize.Large : D2D1.ArcSize.Small,
         Point          = point1.ToDx(),
         RotationAngle  = axisRotation,
         Size           = new DX.Size2F(radiusX, radiusY),
         SweepDirection = sweepClockwise
 ? D2D1.SweepDirection.Clockwise
 : D2D1.SweepDirection.CounterClockwise
     });
 }
示例#12
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        public void DrawRectangle(
            IElement element,
            IFrameContext context,
            PxRectangle bounds,
            PxPoint radius,
            Fill fill,
            Stroke strokeStyle
            )
        {
            if (MathEx.IsZero(bounds.Width) || MathEx.IsZero(bounds.Height))
            {
                return;
            }

            var fillBrush   = fill == null ? null : CreateBrush(element, context, fill.Brush, fill.Opacity);
            var strokeBrush = strokeStyle.Width > 0
                ? CreateBrush(element, context, strokeStyle.Brush, strokeStyle.Opacity)
                : null;
            var rect = bounds.ToDx();

            if (radius.X > 0 || radius.Y > 0)
            {
                var roundedRect = new D2D1.RoundedRectangle()
                {
                    Rect    = rect,
                    RadiusX = MathEx.IsZero(radius.X) ? radius.Y : radius.X,
                    RadiusY = MathEx.IsZero(radius.Y) ? radius.X : radius.Y
                };
                if (fillBrush != null)
                {
                    Target.FillRoundedRectangle(roundedRect, fillBrush);
                }
                if (strokeBrush != null)
                {
                    Target.DrawRoundedRectangle(roundedRect, strokeBrush, strokeStyle.Width,
                                                GetStrokeStyle(strokeStyle));
                }
            }
            else
            {
                if (fillBrush != null)
                {
                    Target.FillRectangle(rect, fillBrush);
                }
                if (strokeBrush != null)
                {
                    Target.DrawRectangle(rect, strokeBrush, strokeStyle.Width, GetStrokeStyle(strokeStyle));
                }
            }
        }
示例#13
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 public ArcPathCommand(
     PxPoint origin,
     float radiusX,
     float radiusY,
     float axisRotation,
     bool largeArcFlag,
     bool sweepFlag,
     PxPoint point1)
 {
     Point0       = origin;
     RadiusX      = Math.Abs(radiusX);
     RadiusY      = Math.Abs(radiusY);
     AxisRotation = axisRotation;
     LargeArcFlag = largeArcFlag;
     SweepFlag    = sweepFlag;
     Point1       = point1;
 }
示例#14
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 public MovePathCommand(PxPoint origin, PxPoint point1)
 {
     Point0 = origin;
     Point1 = point1;
 }
示例#15
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 public static PxPoint ToPoint(this IList <float> list, int index, PxPoint cursor)
 {
     return(new PxPoint(list[index] + cursor.X, list[index + 1] + cursor.Y));
 }
示例#16
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 public ClosePathCommand(PxPoint origin, PxPoint point1, bool closePath)
 {
     Point0    = origin;
     Point1    = point1;
     ClosePath = closePath;
 }
示例#17
0
 public void CreateLineSegment(D2D1.GeometrySink state, PxPoint point0, PxPoint point1)
 {
     state.AddLine(point1.ToDx());
 }
        private static IPathCommand CreateSegment(PxPoint cursor, IPathCommand previous, PxPoint start, char command, IList <float> args)
        {
            switch (command)
            {
            case 'm': // relative moveto
                return(new MovePathCommand(cursor, args.ToPoint(0, cursor)));

            case 'M': // moveto
                return(new MovePathCommand(cursor, args.ToPoint(0)));

            case 'l': // relative lineto
                return(new LinePathCommand(cursor, args.ToPoint(0, cursor)));

            case 'L': // lineto
                return(new LinePathCommand(cursor, args.ToPoint(0)));

            case 'h': // relative horizontal lineto
                return(new LinePathCommand(cursor, new PxPoint(args[0], 0).Add(cursor)));

            case 'H': // horizontal lineto
                return(new LinePathCommand(cursor, new PxPoint(args[0], cursor.Y)));

            case 'v': // relative vertical lineto
                return(new LinePathCommand(cursor, new PxPoint(0, args[0]).Add(cursor)));

            case 'V': // vertical lineto
                return(new LinePathCommand(cursor, new PxPoint(cursor.X, args[0])));

            case 'q': // relative curveto
                return(new QuadraticPathCommand(cursor, args.ToPoint(0, cursor), args.ToPoint(2, cursor)));

            case 'Q': // curveto
                return(new QuadraticPathCommand(cursor, args.ToPoint(0), args.ToPoint(2)));

            case 't': // relative shorthand/smooth curveto
                return(new QuadraticPathCommand(cursor, previous.ShortPoint, args.ToPoint(0, cursor)));

            case 'T': // shorthand/smooth curveto
                return(new QuadraticPathCommand(cursor, previous.ShortPoint, args.ToPoint(0)));

            case 'c': // relative curveto
                return(new CubicCurveCommand(cursor, args.ToPoint(0, cursor), args.ToPoint(2, cursor), args.ToPoint(4, cursor)));

            case 'C': // curveto
                return(new CubicCurveCommand(cursor, args.ToPoint(0), args.ToPoint(2), args.ToPoint(4)));

            case 's': // relative shorthand/smooth curveto
                return(new CubicCurveCommand(cursor, previous.ShortPoint, args.ToPoint(0, cursor), args.ToPoint(2, cursor)));

            case 'S': // shorthand/smooth curveto
                return(new CubicCurveCommand(cursor, previous.ShortPoint, args.ToPoint(0), args.ToPoint(2)));

            case 'Z': // closepath
            case 'z': // relative closepath
                return(new ClosePathCommand(cursor, start, true));

            case 'a':
                return(new ArcPathCommand(
                           cursor,
                           args[0],
                           args[1],
                           args[2],
                           Math.Abs(args[3]) > float.Epsilon,
                           Math.Abs(args[4]) > float.Epsilon,
                           args.ToPoint(5, cursor)
                           ));

            case 'A':
                return(new ArcPathCommand(cursor, args[0], args[1], args[2], Math.Abs(args[3]) > float.Epsilon,
                                          Math.Abs(args[4]) > float.Epsilon, args.ToPoint(5)));

            default:
                throw new Exception();
            }
        }
 public QuadraticPathCommand(PxPoint origin, PxPoint point1, PxPoint point2)
 {
     Point0 = origin;
     Point1 = point1;
     Point2 = point2;
 }
示例#20
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 public void ClosePath(D2D1.GeometrySink state, PxPoint point0, bool isClosed)
 {
     state.EndFigure(isClosed ? D2D1.FigureEnd.Closed : D2D1.FigureEnd.Open);
 }
示例#21
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 public static DX.Vector2 ToDx(this PxPoint sz)
 {
     return(new DX.Vector2(sz.X, sz.Y));
 }