static void createScissorLift() { const float runnerLength = 2f; const float placementDistance = 1.8f; const float cosAng = (placementDistance) / (runnerLength); float angle = PxAcos(cosAng); float sinAng = PxSin(angle); PxQuat leftRot = new(-angle, new PxVec3(1f, 0f, 0f)); PxQuat rightRot = new(angle, new PxVec3(1f, 0f, 0f)); //(1) Create base... PxArticulationLink * @base = gArticulation->createLink(null, new PxTransform(new PxVec3(0f, 0.25f, 0f))); const PxShapeFlags defaultShapeFlags = PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE; //BIOQUIRK: Many missing defaults PxRigidActorExt.createExclusiveShape(ref *@base, new PxBoxGeometry(0.5f, 0.25f, 1.5f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *@base, 3f); //Now create the slider and fixed joints... gArticulation->setSolverIterationCounts(32); PxArticulationLink *leftRoot = gArticulation->createLink(@base, new PxTransform(new PxVec3(0f, 0.55f, -0.9f))); PxRigidActorExt.createExclusiveShape(ref *leftRoot, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *leftRoot, 1f); PxArticulationLink *rightRoot = gArticulation->createLink(@base, new PxTransform(new PxVec3(0f, 0.55f, 0.9f))); PxRigidActorExt.createExclusiveShape(ref *rightRoot, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *rightRoot, 1f); PxArticulationJointReducedCoordinate *joint = static_cast <PxArticulationJointReducedCoordinate>(leftRoot->getInboundJoint()); joint->setJointType(PxArticulationJointType.eFIX); joint->setParentPose(new PxTransform(new PxVec3(0f, 0.25f, -0.9f))); joint->setChildPose(new PxTransform(new PxVec3(0f, -0.05f, 0f))); //Set up the drive joint... gDriveJoint = static_cast <PxArticulationJointReducedCoordinate>(rightRoot->getInboundJoint()); gDriveJoint->setJointType(PxArticulationJointType.ePRISMATIC); gDriveJoint->setMotion(PxArticulationAxis.eZ, PxArticulationMotions.eLIMITED); gDriveJoint->setLimit(PxArticulationAxis.eZ, -1.4f, 0.2f); gDriveJoint->setDrive(PxArticulationAxis.eZ, 100000f, 0f, float.MaxValue); gDriveJoint->setParentPose(new PxTransform(new PxVec3(0f, 0.25f, 0.9f))); gDriveJoint->setChildPose(new PxTransform(new PxVec3(0f, -0.05f, 0f))); const uint linkHeight = 3; PxArticulationLink *currLeft = leftRoot, currRight = rightRoot; PxQuat rightParentRot = new(PxIdentity); PxQuat leftParentRot = new(PxIdentity); for (uint i = 0; i < linkHeight; ++i) { PxVec3 pos = new(0.5f, 0.55f + 0.1f * (1 + i), 0f); PxArticulationLink *leftLink = gArticulation->createLink(currLeft, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), leftRot)); //BIOQUIRK: Operator overload PxRigidActorExt.createExclusiveShape(ref *leftLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *leftLink, 1f); PxVec3 leftAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), -0.9f)); //BIOQUIRK: Operator overload joint = static_cast <PxArticulationJointReducedCoordinate>(leftLink->getInboundJoint()); joint->setParentPose(new PxTransform(currLeft->getGlobalPose().transformInv(leftAnchorLocation), leftParentRot)); joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, -1f), rightRot)); joint->setJointType(PxArticulationJointType.eREVOLUTE); leftParentRot = leftRot; joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED); joint->setLimit(PxArticulationAxis.eTWIST, -MathF.PI, angle); PxArticulationLink *rightLink = gArticulation->createLink(currRight, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), rightRot)); //BIOQUIRK: Operator overload PxRigidActorExt.createExclusiveShape(ref *rightLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *rightLink, 1f); PxVec3 rightAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), 0.9f)); //BIOQUIRK: Operator overload joint = static_cast <PxArticulationJointReducedCoordinate>(rightLink->getInboundJoint()); joint->setJointType(PxArticulationJointType.eREVOLUTE); joint->setParentPose(new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation), rightParentRot)); joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, 1f), leftRot)); joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED); joint->setLimit(PxArticulationAxis.eTWIST, -angle, MathF.PI); rightParentRot = rightRot; PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, leftLink, new PxTransform(PxIdentity), rightLink, new PxTransform(PxIdentity)); d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE); currLeft = rightLink; currRight = leftLink; } PxArticulationLink *leftTop = gArticulation->createLink(currLeft, currLeft->getGlobalPose().transform(new PxTransform(new PxVec3(-0.5f, 0f, -1.0f), leftParentRot))); PxRigidActorExt.createExclusiveShape(ref *leftTop, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *leftTop, 1f); PxArticulationLink *rightTop = gArticulation->createLink(currRight, currRight->getGlobalPose().transform(new PxTransform(new PxVec3(-0.5f, 0f, 1.0f), rightParentRot))); PxRigidActorExt.createExclusiveShape(ref *rightTop, new PxCapsuleGeometry(0.05f, 0.8f), *gMaterial, defaultShapeFlags); //PxRigidActorExt.createExclusiveShape(ref *rightTop, PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *rightTop, 1f); joint = static_cast <PxArticulationJointReducedCoordinate>(leftTop->getInboundJoint()); joint->setParentPose(new PxTransform(new PxVec3(0f, 0f, -1f), currLeft->getGlobalPose().q.getConjugate())); joint->setChildPose(new PxTransform(new PxVec3(0.5f, 0f, 0f), leftTop->getGlobalPose().q.getConjugate())); joint->setJointType(PxArticulationJointType.eREVOLUTE); joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE); //joint->setDrive(PxArticulationAxis.eTWIST, 0f, 10f, float.MaxValue); joint = static_cast <PxArticulationJointReducedCoordinate>(rightTop->getInboundJoint()); joint->setParentPose(new PxTransform(new PxVec3(0f, 0f, 1f), currRight->getGlobalPose().q.getConjugate())); joint->setChildPose(new PxTransform(new PxVec3(0.5f, 0f, 0f), rightTop->getGlobalPose().q.getConjugate())); joint->setJointType(PxArticulationJointType.eREVOLUTE); joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE); //joint->setDrive(PxArticulationAxis.eTWIST, 0f, 10f, float.MaxValue); currLeft = leftRoot; currRight = rightRoot; rightParentRot = new PxQuat(PxIdentity); leftParentRot = new PxQuat(PxIdentity); for (uint i = 0; i < linkHeight; ++i) { PxVec3 pos = new(-0.5f, 0.55f + 0.1f * (1 + i), 0f); PxArticulationLink *leftLink = gArticulation->createLink(currLeft, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), leftRot)); //BIOQURK: Operator overload PxRigidActorExt.createExclusiveShape(ref *leftLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *leftLink, 1f); PxVec3 leftAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), -0.9f)); //BIOQUIRK: Operator overload joint = static_cast <PxArticulationJointReducedCoordinate>(leftLink->getInboundJoint()); joint->setJointType(PxArticulationJointType.eREVOLUTE); joint->setParentPose(new PxTransform(currLeft->getGlobalPose().transformInv(leftAnchorLocation), leftParentRot)); joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, -1f), rightRot)); leftParentRot = leftRot; joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED); joint->setLimit(PxArticulationAxis.eTWIST, -float.MaxValue, angle); PxArticulationLink *rightLink = gArticulation->createLink(currRight, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), rightRot)); //BIOQUIRK: Operator overload PxRigidActorExt.createExclusiveShape(ref *rightLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *rightLink, 1f); PxVec3 rightAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), 0.9f)); //BIOQUIRK: Operator overload /*joint = PxD6JointCreate(ref *getPhysics(), currRight, new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation)), * rightLink, new PxTransform(new PxVec3(0f, 0f, 1f)));*/ joint = static_cast <PxArticulationJointReducedCoordinate>(rightLink->getInboundJoint()); joint->setParentPose(new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation), rightParentRot)); joint->setJointType(PxArticulationJointType.eREVOLUTE); joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, 1f), leftRot)); joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED); joint->setLimit(PxArticulationAxis.eTWIST, -angle, float.MaxValue); rightParentRot = rightRot; PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, leftLink, new PxTransform(PxIdentity), rightLink, new PxTransform(PxIdentity)); d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE); currLeft = rightLink; currRight = leftLink; } { PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, currLeft, new PxTransform(new PxVec3(0f, 0f, -1f)), leftTop, new PxTransform(new PxVec3(-0.5f, 0f, 0f))); d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE); d6joint = PxD6JointCreate(ref *gPhysics, currRight, new PxTransform(new PxVec3(0f, 0f, 1f)), rightTop, new PxTransform(new PxVec3(-0.5f, 0f, 0f))); d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE); d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE); } PxTransform topPose = new(new PxVec3(0f, leftTop->getGlobalPose().p.y + 0.15f, 0f)); PxArticulationLink *top = gArticulation->createLink(leftTop, topPose); PxRigidActorExt.createExclusiveShape(ref *top, new PxBoxGeometry(0.5f, 0.1f, 1.5f), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *top, 1f); joint = static_cast <PxArticulationJointReducedCoordinate>(top->getInboundJoint()); joint->setJointType(PxArticulationJointType.eFIX); joint->setParentPose(new PxTransform(new PxVec3(0f, 0.0f, 0f))); joint->setChildPose(new PxTransform(new PxVec3(0f, -0.15f, -0.9f))); gScene->addArticulation(ref *gArticulation); for (uint i = 0; i < gArticulation->getNbLinks(); ++i) { PxArticulationLink *link; gArticulation->getLinks(&link, 1, i); link->setLinearDamping(0.2f); link->setAngularDamping(0.2f); link->setMaxAngularVelocity(20f); link->setMaxLinearVelocity(100f); if (link != top) { for (uint b = 0; b < link->getNbShapes(); ++b) { PxShape *shape; link->getShapes(&shape, 1, b); shape->setSimulationFilterData(new PxFilterData(0, 0, 1, 0)); } } } PxVec3 halfExt = new(0.25f); const float density = 0.5f; PxRigidDynamic *box0 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 5f, 0.5f))); PxRigidActorExt.createExclusiveShape(ref *box0, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box0, density); gScene->addActor(ref *box0); PxRigidDynamic *box1 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 5f, 0.5f))); PxRigidActorExt.createExclusiveShape(ref *box1, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box1, density); gScene->addActor(ref *box1); PxRigidDynamic *box2 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 4.5f, 0.5f))); PxRigidActorExt.createExclusiveShape(ref *box2, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box2, density); gScene->addActor(ref *box2); PxRigidDynamic *box3 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 4.5f, 0.5f))); PxRigidActorExt.createExclusiveShape(ref *box3, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box3, density); gScene->addActor(ref *box3); PxRigidDynamic *box4 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 5f, 0f))); PxRigidActorExt.createExclusiveShape(ref *box4, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box4, density); gScene->addActor(ref *box4); PxRigidDynamic *box5 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 5f, 0f))); PxRigidActorExt.createExclusiveShape(ref *box5, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box5, density); gScene->addActor(ref *box5); PxRigidDynamic *box6 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 4.5f, 0f))); PxRigidActorExt.createExclusiveShape(ref *box6, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box6, density); gScene->addActor(ref *box6); PxRigidDynamic *box7 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 4.5f, 0f))); PxRigidActorExt.createExclusiveShape(ref *box7, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags); PxRigidBodyExt.updateMassAndInertia(ref *box7, density); gScene->addActor(ref *box7); }
static void createLongChain() { const float scale = 0.25f; const float radius = 0.5f * scale; const float halfHeight = 1.0f * scale; const uint nbCapsules = 40; const float capsuleMass = 1.0f; PxVec3 initPos = new(0.0f, 24.0f, 0.0f); PxVec3 pos = initPos; PxShape *capsuleShape = gPhysics->createShape(new PxCapsuleGeometry(radius, halfHeight), *gMaterial, false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults PxArticulationLink *firstLink = null; PxArticulationLink *parent = null; const bool overlappingLinks = true; // Change this for another kind of rope gArticulation->setSolverIterationCounts(16); // Create rope for (uint i = 0; i < nbCapsules; i++) { PxArticulationLink *link = gArticulation->createLink(parent, new PxTransform(pos)); if (firstLink == null) { firstLink = link; } link->attachShape(ref *capsuleShape); PxRigidBodyExt.setMassAndUpdateInertia(ref *link, capsuleMass); link->setLinearDamping(0.1f); link->setAngularDamping(0.1f); link->setMaxAngularVelocity(30f); link->setMaxLinearVelocity(100f); PxArticulationJointBase *joint = link->getInboundJoint(); if (joint != null) // Will be null for root link { #if USE_REDUCED_COORDINATE_ARTICULATION PxArticulationJointReducedCoordinate *rcJoint = static_cast <PxArticulationJointReducedCoordinate>(joint); rcJoint->setJointType(PxArticulationJointType.eSPHERICAL); rcJoint->setMotion(PxArticulationAxis.eSWING2, PxArticulationMotions.eFREE); rcJoint->setMotion(PxArticulationAxis.eSWING1, PxArticulationMotions.eFREE); rcJoint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE); rcJoint->setFrictionCoefficient(1f); rcJoint->setMaxJointVelocity(1000000f); #endif if (overlappingLinks) { joint->setParentPose(new PxTransform(new PxVec3(halfHeight, 0.0f, 0.0f))); joint->setChildPose(new PxTransform(new PxVec3(-halfHeight, 0.0f, 0.0f))); } else { joint->setParentPose(new PxTransform(new PxVec3(radius + halfHeight, 0.0f, 0.0f))); joint->setChildPose(new PxTransform(new PxVec3(-radius - halfHeight, 0.0f, 0.0f))); } } if (overlappingLinks) { pos.x += (radius + halfHeight * 2.0f); } else { pos.x += (radius + halfHeight) * 2.0f; } parent = link; } //Attach large & heavy box at the end of the rope { const float boxMass = 50.0f; const float boxSize = 1.0f; PxShape * boxShape = gPhysics->createShape(new PxBoxGeometry(boxSize, boxSize, boxSize), *gMaterial, false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults pos.x -= (radius + halfHeight) * 2.0f; pos.x += (radius + halfHeight) + boxSize; PxArticulationLink *link = gArticulation->createLink(parent, new PxTransform(pos)); link->setLinearDamping(0.1f); link->setAngularDamping(0.1f); link->setMaxAngularVelocity(30f); link->setMaxLinearVelocity(100f); link->attachShape(ref *boxShape); PxRigidBodyExt.setMassAndUpdateInertia(ref *link, boxMass); PxArticulationJointBase *joint = link->getInboundJoint(); #if USE_REDUCED_COORDINATE_ARTICULATION PxArticulationJointReducedCoordinate *rcJoint = static_cast <PxArticulationJointReducedCoordinate>(joint); rcJoint->setJointType(PxArticulationJointType.eSPHERICAL); rcJoint->setMotion(PxArticulationAxis.eSWING2, PxArticulationMotions.eFREE); rcJoint->setMotion(PxArticulationAxis.eSWING1, PxArticulationMotions.eFREE); rcJoint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE); rcJoint->setFrictionCoefficient(1f); rcJoint->setMaxJointVelocity(1000000f); #endif if (joint != null) // Will be null for root link { joint->setParentPose(new PxTransform(new PxVec3(radius + halfHeight, 0.0f, 0.0f))); joint->setChildPose(new PxTransform(new PxVec3(-boxSize, 0.0f, 0.0f))); } } gScene->addArticulation(ref *gArticulation); #if USE_REDUCED_COORDINATE_ARTICULATION gArticulation->setArticulationFlags(PxArticulationFlags.eFIX_BASE); #else // Attach articulation to static world { PxShape *anchorShape = gPhysics->createShape(new PxSphereGeometry(0.05f), *gMaterial, false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults PxRigidStatic *anchor = PxCreateStatic(ref *gPhysics, new PxTransform(initPos), ref *anchorShape); gScene->addActor(ref *anchor); PxSphericalJoint *j = PxSphericalJointCreate(ref *gPhysics, anchor, new PxTransform(new PxVec3(0.0f)), firstLink, new PxTransform(new PxVec3(0.0f))); } #endif // Create obstacle { PxShape *boxShape = gPhysics->createShape(new PxBoxGeometry(1.0f, 0.1f, 2.0f), *gMaterial, false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults PxRigidStatic *obstacle = PxCreateStatic(ref *gPhysics, new PxTransform(initPos.operator_Plus(new PxVec3(10.0f, -3.0f, 0.0f))), ref *boxShape); //BIOQUIRK: Overloaded operator gScene->addActor(ref *obstacle); } }