static void createScissorLift()
    {
        const float runnerLength      = 2f;
        const float placementDistance = 1.8f;

        const float cosAng = (placementDistance) / (runnerLength);

        float angle = PxAcos(cosAng);

        float sinAng = PxSin(angle);

        PxQuat leftRot  = new(-angle, new PxVec3(1f, 0f, 0f));
        PxQuat rightRot = new(angle, new PxVec3(1f, 0f, 0f));

        //(1) Create base...
        PxArticulationLink * @base             = gArticulation->createLink(null, new PxTransform(new PxVec3(0f, 0.25f, 0f)));
        const PxShapeFlags   defaultShapeFlags = PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE; //BIOQUIRK: Many missing defaults

        PxRigidActorExt.createExclusiveShape(ref *@base, new PxBoxGeometry(0.5f, 0.25f, 1.5f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *@base, 3f);

        //Now create the slider and fixed joints...

        gArticulation->setSolverIterationCounts(32);

        PxArticulationLink *leftRoot = gArticulation->createLink(@base, new PxTransform(new PxVec3(0f, 0.55f, -0.9f)));

        PxRigidActorExt.createExclusiveShape(ref *leftRoot, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *leftRoot, 1f);

        PxArticulationLink *rightRoot = gArticulation->createLink(@base, new PxTransform(new PxVec3(0f, 0.55f, 0.9f)));

        PxRigidActorExt.createExclusiveShape(ref *rightRoot, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *rightRoot, 1f);

        PxArticulationJointReducedCoordinate *joint = static_cast <PxArticulationJointReducedCoordinate>(leftRoot->getInboundJoint());

        joint->setJointType(PxArticulationJointType.eFIX);
        joint->setParentPose(new PxTransform(new PxVec3(0f, 0.25f, -0.9f)));
        joint->setChildPose(new PxTransform(new PxVec3(0f, -0.05f, 0f)));

        //Set up the drive joint...
        gDriveJoint = static_cast <PxArticulationJointReducedCoordinate>(rightRoot->getInboundJoint());
        gDriveJoint->setJointType(PxArticulationJointType.ePRISMATIC);
        gDriveJoint->setMotion(PxArticulationAxis.eZ, PxArticulationMotions.eLIMITED);
        gDriveJoint->setLimit(PxArticulationAxis.eZ, -1.4f, 0.2f);
        gDriveJoint->setDrive(PxArticulationAxis.eZ, 100000f, 0f, float.MaxValue);

        gDriveJoint->setParentPose(new PxTransform(new PxVec3(0f, 0.25f, 0.9f)));
        gDriveJoint->setChildPose(new PxTransform(new PxVec3(0f, -0.05f, 0f)));


        const uint          linkHeight = 3;
        PxArticulationLink *currLeft = leftRoot, currRight = rightRoot;

        PxQuat rightParentRot = new(PxIdentity);
        PxQuat leftParentRot  = new(PxIdentity);

        for (uint i = 0; i < linkHeight; ++i)
        {
            PxVec3 pos = new(0.5f, 0.55f + 0.1f * (1 + i), 0f);
            PxArticulationLink *leftLink = gArticulation->createLink(currLeft, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), leftRot)); //BIOQUIRK: Operator overload
            PxRigidActorExt.createExclusiveShape(ref *leftLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags);
            PxRigidBodyExt.updateMassAndInertia(ref *leftLink, 1f);

            PxVec3 leftAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), -0.9f)); //BIOQUIRK: Operator overload

            joint = static_cast <PxArticulationJointReducedCoordinate>(leftLink->getInboundJoint());
            joint->setParentPose(new PxTransform(currLeft->getGlobalPose().transformInv(leftAnchorLocation), leftParentRot));
            joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, -1f), rightRot));
            joint->setJointType(PxArticulationJointType.eREVOLUTE);

            leftParentRot = leftRot;

            joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED);
            joint->setLimit(PxArticulationAxis.eTWIST, -MathF.PI, angle);


            PxArticulationLink *rightLink = gArticulation->createLink(currRight, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), rightRot)); //BIOQUIRK: Operator overload
            PxRigidActorExt.createExclusiveShape(ref *rightLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags);
            PxRigidBodyExt.updateMassAndInertia(ref *rightLink, 1f);

            PxVec3 rightAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), 0.9f)); //BIOQUIRK: Operator overload

            joint = static_cast <PxArticulationJointReducedCoordinate>(rightLink->getInboundJoint());
            joint->setJointType(PxArticulationJointType.eREVOLUTE);
            joint->setParentPose(new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation), rightParentRot));
            joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, 1f), leftRot));
            joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED);
            joint->setLimit(PxArticulationAxis.eTWIST, -angle, MathF.PI);

            rightParentRot = rightRot;

            PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, leftLink, new PxTransform(PxIdentity), rightLink, new PxTransform(PxIdentity));

            d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE);

            currLeft  = rightLink;
            currRight = leftLink;
        }


        PxArticulationLink *leftTop = gArticulation->createLink(currLeft, currLeft->getGlobalPose().transform(new PxTransform(new PxVec3(-0.5f, 0f, -1.0f), leftParentRot)));

        PxRigidActorExt.createExclusiveShape(ref *leftTop, new PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *leftTop, 1f);

        PxArticulationLink *rightTop = gArticulation->createLink(currRight, currRight->getGlobalPose().transform(new PxTransform(new PxVec3(-0.5f, 0f, 1.0f), rightParentRot)));

        PxRigidActorExt.createExclusiveShape(ref *rightTop, new PxCapsuleGeometry(0.05f, 0.8f), *gMaterial, defaultShapeFlags);
        //PxRigidActorExt.createExclusiveShape(ref *rightTop, PxBoxGeometry(0.5f, 0.05f, 0.05f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *rightTop, 1f);

        joint = static_cast <PxArticulationJointReducedCoordinate>(leftTop->getInboundJoint());
        joint->setParentPose(new PxTransform(new PxVec3(0f, 0f, -1f), currLeft->getGlobalPose().q.getConjugate()));
        joint->setChildPose(new PxTransform(new PxVec3(0.5f, 0f, 0f), leftTop->getGlobalPose().q.getConjugate()));
        joint->setJointType(PxArticulationJointType.eREVOLUTE);
        joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE);
        //joint->setDrive(PxArticulationAxis.eTWIST, 0f, 10f, float.MaxValue);

        joint = static_cast <PxArticulationJointReducedCoordinate>(rightTop->getInboundJoint());
        joint->setParentPose(new PxTransform(new PxVec3(0f, 0f, 1f), currRight->getGlobalPose().q.getConjugate()));
        joint->setChildPose(new PxTransform(new PxVec3(0.5f, 0f, 0f), rightTop->getGlobalPose().q.getConjugate()));
        joint->setJointType(PxArticulationJointType.eREVOLUTE);
        joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE);
        //joint->setDrive(PxArticulationAxis.eTWIST, 0f, 10f, float.MaxValue);


        currLeft  = leftRoot;
        currRight = rightRoot;

        rightParentRot = new PxQuat(PxIdentity);
        leftParentRot  = new PxQuat(PxIdentity);

        for (uint i = 0; i < linkHeight; ++i)
        {
            PxVec3 pos = new(-0.5f, 0.55f + 0.1f * (1 + i), 0f);
            PxArticulationLink *leftLink = gArticulation->createLink(currLeft, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), leftRot)); //BIOQURK: Operator overload
            PxRigidActorExt.createExclusiveShape(ref *leftLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags);
            PxRigidBodyExt.updateMassAndInertia(ref *leftLink, 1f);

            PxVec3 leftAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), -0.9f)); //BIOQUIRK: Operator overload

            joint = static_cast <PxArticulationJointReducedCoordinate>(leftLink->getInboundJoint());
            joint->setJointType(PxArticulationJointType.eREVOLUTE);
            joint->setParentPose(new PxTransform(currLeft->getGlobalPose().transformInv(leftAnchorLocation), leftParentRot));
            joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, -1f), rightRot));

            leftParentRot = leftRot;

            joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED);
            joint->setLimit(PxArticulationAxis.eTWIST, -float.MaxValue, angle);

            PxArticulationLink *rightLink = gArticulation->createLink(currRight, new PxTransform(pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i + 1), 0f)), rightRot)); //BIOQUIRK: Operator overload
            PxRigidActorExt.createExclusiveShape(ref *rightLink, new PxBoxGeometry(0.05f, 0.05f, 1f), *gMaterial, defaultShapeFlags);
            PxRigidBodyExt.updateMassAndInertia(ref *rightLink, 1f);

            PxVec3 rightAnchorLocation = pos.operator_Plus(new PxVec3(0f, sinAng * (2 * i), 0.9f)); //BIOQUIRK: Operator overload

            /*joint = PxD6JointCreate(ref *getPhysics(), currRight, new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation)),
             * rightLink, new PxTransform(new PxVec3(0f, 0f, 1f)));*/

            joint = static_cast <PxArticulationJointReducedCoordinate>(rightLink->getInboundJoint());
            joint->setParentPose(new PxTransform(currRight->getGlobalPose().transformInv(rightAnchorLocation), rightParentRot));
            joint->setJointType(PxArticulationJointType.eREVOLUTE);
            joint->setChildPose(new PxTransform(new PxVec3(0f, 0f, 1f), leftRot));
            joint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eLIMITED);
            joint->setLimit(PxArticulationAxis.eTWIST, -angle, float.MaxValue);

            rightParentRot = rightRot;

            PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, leftLink, new PxTransform(PxIdentity), rightLink, new PxTransform(PxIdentity));

            d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE);

            currLeft  = rightLink;
            currRight = leftLink;
        }

        {
            PxD6Joint *d6joint = PxD6JointCreate(ref *gPhysics, currLeft, new PxTransform(new PxVec3(0f, 0f, -1f)), leftTop, new PxTransform(new PxVec3(-0.5f, 0f, 0f)));

            d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE);

            d6joint = PxD6JointCreate(ref *gPhysics, currRight, new PxTransform(new PxVec3(0f, 0f, 1f)), rightTop, new PxTransform(new PxVec3(-0.5f, 0f, 0f)));

            d6joint->setMotion(PxD6Axis.eTWIST, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING1, PxD6Motion.eFREE);
            d6joint->setMotion(PxD6Axis.eSWING2, PxD6Motion.eFREE);
        }

        PxTransform topPose = new(new PxVec3(0f, leftTop->getGlobalPose().p.y + 0.15f, 0f));

        PxArticulationLink *top = gArticulation->createLink(leftTop, topPose);

        PxRigidActorExt.createExclusiveShape(ref *top, new PxBoxGeometry(0.5f, 0.1f, 1.5f), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *top, 1f);

        joint = static_cast <PxArticulationJointReducedCoordinate>(top->getInboundJoint());
        joint->setJointType(PxArticulationJointType.eFIX);
        joint->setParentPose(new PxTransform(new PxVec3(0f, 0.0f, 0f)));
        joint->setChildPose(new PxTransform(new PxVec3(0f, -0.15f, -0.9f)));

        gScene->addArticulation(ref *gArticulation);

        for (uint i = 0; i < gArticulation->getNbLinks(); ++i)
        {
            PxArticulationLink *link;
            gArticulation->getLinks(&link, 1, i);

            link->setLinearDamping(0.2f);
            link->setAngularDamping(0.2f);

            link->setMaxAngularVelocity(20f);
            link->setMaxLinearVelocity(100f);

            if (link != top)
            {
                for (uint b = 0; b < link->getNbShapes(); ++b)
                {
                    PxShape *shape;
                    link->getShapes(&shape, 1, b);

                    shape->setSimulationFilterData(new PxFilterData(0, 0, 1, 0));
                }
            }
        }

        PxVec3      halfExt = new(0.25f);
        const float density = 0.5f;

        PxRigidDynamic *box0 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 5f, 0.5f)));

        PxRigidActorExt.createExclusiveShape(ref *box0, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box0, density);

        gScene->addActor(ref *box0);

        PxRigidDynamic *box1 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 5f, 0.5f)));

        PxRigidActorExt.createExclusiveShape(ref *box1, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box1, density);

        gScene->addActor(ref *box1);

        PxRigidDynamic *box2 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 4.5f, 0.5f)));

        PxRigidActorExt.createExclusiveShape(ref *box2, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box2, density);

        gScene->addActor(ref *box2);

        PxRigidDynamic *box3 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 4.5f, 0.5f)));

        PxRigidActorExt.createExclusiveShape(ref *box3, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box3, density);

        gScene->addActor(ref *box3);

        PxRigidDynamic *box4 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 5f, 0f)));

        PxRigidActorExt.createExclusiveShape(ref *box4, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box4, density);

        gScene->addActor(ref *box4);

        PxRigidDynamic *box5 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 5f, 0f)));

        PxRigidActorExt.createExclusiveShape(ref *box5, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box5, density);

        gScene->addActor(ref *box5);

        PxRigidDynamic *box6 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(-0.25f, 4.5f, 0f)));

        PxRigidActorExt.createExclusiveShape(ref *box6, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box6, density);

        gScene->addActor(ref *box6);

        PxRigidDynamic *box7 = gPhysics->createRigidDynamic(new PxTransform(new PxVec3(0.25f, 4.5f, 0f)));

        PxRigidActorExt.createExclusiveShape(ref *box7, new PxBoxGeometry(halfExt), *gMaterial, defaultShapeFlags);
        PxRigidBodyExt.updateMassAndInertia(ref *box7, density);

        gScene->addActor(ref *box7);
    }
    static void createLongChain()
    {
        const float scale       = 0.25f;
        const float radius      = 0.5f * scale;
        const float halfHeight  = 1.0f * scale;
        const uint  nbCapsules  = 40;
        const float capsuleMass = 1.0f;

        PxVec3   initPos      = new(0.0f, 24.0f, 0.0f);
        PxVec3   pos          = initPos;
        PxShape *capsuleShape = gPhysics->createShape(new PxCapsuleGeometry(radius, halfHeight), *gMaterial,
                                                      false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults
        PxArticulationLink *firstLink = null;
        PxArticulationLink *parent    = null;

        const bool overlappingLinks = true; // Change this for another kind of rope

        gArticulation->setSolverIterationCounts(16);

        // Create rope
        for (uint i = 0; i < nbCapsules; i++)
        {
            PxArticulationLink *link = gArticulation->createLink(parent, new PxTransform(pos));
            if (firstLink == null)
            {
                firstLink = link;
            }

            link->attachShape(ref *capsuleShape);
            PxRigidBodyExt.setMassAndUpdateInertia(ref *link, capsuleMass);

            link->setLinearDamping(0.1f);
            link->setAngularDamping(0.1f);

            link->setMaxAngularVelocity(30f);
            link->setMaxLinearVelocity(100f);

            PxArticulationJointBase *joint = link->getInboundJoint();

            if (joint != null) // Will be null for root link
            {
#if USE_REDUCED_COORDINATE_ARTICULATION
                PxArticulationJointReducedCoordinate *rcJoint = static_cast <PxArticulationJointReducedCoordinate>(joint);
                rcJoint->setJointType(PxArticulationJointType.eSPHERICAL);
                rcJoint->setMotion(PxArticulationAxis.eSWING2, PxArticulationMotions.eFREE);
                rcJoint->setMotion(PxArticulationAxis.eSWING1, PxArticulationMotions.eFREE);
                rcJoint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE);
                rcJoint->setFrictionCoefficient(1f);
                rcJoint->setMaxJointVelocity(1000000f);
#endif
                if (overlappingLinks)
                {
                    joint->setParentPose(new PxTransform(new PxVec3(halfHeight, 0.0f, 0.0f)));
                    joint->setChildPose(new PxTransform(new PxVec3(-halfHeight, 0.0f, 0.0f)));
                }
                else
                {
                    joint->setParentPose(new PxTransform(new PxVec3(radius + halfHeight, 0.0f, 0.0f)));
                    joint->setChildPose(new PxTransform(new PxVec3(-radius - halfHeight, 0.0f, 0.0f)));
                }
            }

            if (overlappingLinks)
            {
                pos.x += (radius + halfHeight * 2.0f);
            }
            else
            {
                pos.x += (radius + halfHeight) * 2.0f;
            }
            parent = link;
        }

        //Attach large & heavy box at the end of the rope
        {
            const float boxMass  = 50.0f;
            const float boxSize  = 1.0f;
            PxShape *   boxShape = gPhysics->createShape(new PxBoxGeometry(boxSize, boxSize, boxSize), *gMaterial,
                                                         false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults

            pos.x -= (radius + halfHeight) * 2.0f;
            pos.x += (radius + halfHeight) + boxSize;

            PxArticulationLink *link = gArticulation->createLink(parent, new PxTransform(pos));

            link->setLinearDamping(0.1f);
            link->setAngularDamping(0.1f);
            link->setMaxAngularVelocity(30f);
            link->setMaxLinearVelocity(100f);

            link->attachShape(ref *boxShape);
            PxRigidBodyExt.setMassAndUpdateInertia(ref *link, boxMass);

            PxArticulationJointBase *joint = link->getInboundJoint();
#if USE_REDUCED_COORDINATE_ARTICULATION
            PxArticulationJointReducedCoordinate *rcJoint = static_cast <PxArticulationJointReducedCoordinate>(joint);
            rcJoint->setJointType(PxArticulationJointType.eSPHERICAL);
            rcJoint->setMotion(PxArticulationAxis.eSWING2, PxArticulationMotions.eFREE);
            rcJoint->setMotion(PxArticulationAxis.eSWING1, PxArticulationMotions.eFREE);
            rcJoint->setMotion(PxArticulationAxis.eTWIST, PxArticulationMotions.eFREE);
            rcJoint->setFrictionCoefficient(1f);
            rcJoint->setMaxJointVelocity(1000000f);
#endif
            if (joint != null) // Will be null for root link
            {
                joint->setParentPose(new PxTransform(new PxVec3(radius + halfHeight, 0.0f, 0.0f)));
                joint->setChildPose(new PxTransform(new PxVec3(-boxSize, 0.0f, 0.0f)));
            }
        }
        gScene->addArticulation(ref *gArticulation);

#if USE_REDUCED_COORDINATE_ARTICULATION
        gArticulation->setArticulationFlags(PxArticulationFlags.eFIX_BASE);
#else
        // Attach articulation to static world
        {
            PxShape *anchorShape = gPhysics->createShape(new PxSphereGeometry(0.05f), *gMaterial,
                                                         false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults
            PxRigidStatic *anchor = PxCreateStatic(ref *gPhysics, new PxTransform(initPos), ref *anchorShape);
            gScene->addActor(ref *anchor);
            PxSphericalJoint *j = PxSphericalJointCreate(ref *gPhysics, anchor, new PxTransform(new PxVec3(0.0f)), firstLink, new PxTransform(new PxVec3(0.0f)));
        }
#endif

        // Create obstacle
        {
            PxShape *boxShape = gPhysics->createShape(new PxBoxGeometry(1.0f, 0.1f, 2.0f), *gMaterial,
                                                      false, PxShapeFlags.eVISUALIZATION | PxShapeFlags.eSCENE_QUERY_SHAPE | PxShapeFlags.eSIMULATION_SHAPE); //BIOQUIRK: Missing defaults
            PxRigidStatic *obstacle = PxCreateStatic(ref *gPhysics, new PxTransform(initPos.operator_Plus(new PxVec3(10.0f, -3.0f, 0.0f))), ref *boxShape);   //BIOQUIRK: Overloaded operator
            gScene->addActor(ref *obstacle);
        }
    }