public override void OnTeamMemberRemoved(PvPTeam team, PlayerMobile pm) { base.OnTeamMemberRemoved(team, pm); if (IncognitoMode) { pm.SetHairMods(-1, -1); pm.BodyMod = 0; pm.HueMod = -1; pm.NameMod = null; pm.EndAction(typeof(IncognitoSpell)); BaseArmor.ValidateMobile(pm); BaseClothing.ValidateMobile(pm); } if (ThrowableMode) { if (_Axes != null && _Axes.ContainsKey(pm)) { ThrowableAxe axe = _Axes[pm]; if (axe != null) { _Axes.Remove(pm); axe.Delete(); } } } PvPTemplates.FetchProfile(pm).ClearDelta(); }
protected override void RegisterSubCommands() { base.RegisterSubCommands(); RegisterSubCommand( "templates", e => { PvPTemplates.DisplayManagerGump(e.Mobile); return(true); }, "Opens your PvP template manager.", "", AccessLevel.Player); RegisterSubCommand( "scoreboard", state => { if (state == null || state.Mobile == null || state.Mobile.Deleted) { return(false); } SuperGump g = CreateResultsGump(state.Mobile).Send(); return(true); }, "Displays the battles scores.", "", AccessLevel.Player); RegisterSubCommandAlias("score"); }
public override void OnAfterTeamMemberResurrected(PvPTeam team, PlayerMobile pm) { if (UseTemplates) { PvPTemplates.FetchProfile(pm).ApplyDelta(UseTemplateEquipment); } base.OnAfterTeamMemberResurrected(team, pm); }
public override void OnAfterTeamMemberDeath(PvPTeam team, PlayerMobile pm) { PvPTemplates.FetchProfile(pm).ClearDelta(); base.OnAfterTeamMemberDeath(team, pm); }
public override void OnTeamMemberAdded(PvPTeam team, PlayerMobile pm) { if (TeamStats.ContainsKey(pm)) { TeamStats[pm] = team; } else { TeamStats.Add(pm, team); } base.OnTeamMemberAdded(team, pm); if (UseTemplates) { PvPTemplates.FetchProfile(pm).ApplyDelta(UseTemplateEquipment); } if (IncognitoMode) { IncogMode(pm); } if (ThrowableMode) { if (_Axes == null) { _Axes = new Dictionary <PlayerMobile, ThrowableAxe>(); } if (ThrowableID == 0) { ThrowableID = 0x13FB; } if (ThrowableHue == 0) { ThrowableHue = 1161; } var Axe = new ThrowableAxe { Movable = false, ItemID = ThrowableID, }; if (Utility.RandomDouble() <= 0.1) { Axe.Name = "Stone Chair"; Axe.ItemID = 4632; } Axe.EffectID = Axe.ItemID; Axe.Hue = ThrowableHue; Axe.EffectHue = Axe.Hue - 1; Axe.Stackable = false; if (_Axes != null && !_Axes.ContainsKey(pm)) { _Axes.Add(pm, Axe); } if (pm.Backpack != null) { pm.AddToBackpack(Axe); } } }