// Setup the camera up for streaming. static bool CameraStart() { tFrameCallback lFrameCB = new tFrameCallback(FrameDoneCB); tCameraEventCallback lEventCB = new tCameraEventCallback(EventDone); UInt32 FrameSize = 0; IntPtr Context = IntPtr.Zero; if (Pv.AttrExists(GCamera.Handle, "EventsEnable1") == tErr.eErrNotFound) { Console.WriteLine("This camera does not support event notifications."); return(false); } // Adjust packet size for optimal performance. Pv.CaptureAdjustPacketSize(GCamera.Handle, 8228); // Determines how big the frame buffers should be. if (Pv.AttrUint32Get(GCamera.Handle, "TotalBytesPerFrame", ref FrameSize) == 0) { tFrame Frame = new tFrame(); byte[] Buffer = new byte[FrameSize]; GCHandle pBuffer = GCHandle.Alloc(Buffer, GCHandleType.Pinned); // Set the frame's fields. // Handle to the Camera. Frame.Context.Field0 = new IntPtr(GCamera.Handle); // Address of the pinned object. Frame.ImageBuffer = pBuffer.AddrOfPinnedObject(); // Buffer size. Frame.ImageBufferSize = FrameSize; // Setup the event channel. Pv.AttrUint32Set(GCamera.Handle, "EventsEnable1", 0); Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionStart"); Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On"); Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "AcquisitionEnd"); Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On"); Pv.AttrEnumSet(GCamera.Handle, "EventSelector", "FrameTrigger"); Pv.AttrEnumSet(GCamera.Handle, "EventNotification", "On"); if (Pv.CameraEventCallbackRegister(GCamera.Handle, lEventCB, Context) != tErr.eErrSuccess) { Console.WriteLine("There was an error accessing the driver."); return(false); } // Start the capture mode. if (Pv.CaptureStart(GCamera.Handle) == 0) { if (Pv.AttrFloat32Set(GCamera.Handle, "FrameRate", 5) == 0) { // Set the camera in continuous acquisition mode,and in "Freerun". if (Pv.AttrEnumSet(GCamera.Handle, "FrameStartTriggerMode", "FixedRate") == 0) { // Set the acquisition mode into continuous. if (Pv.CommandRun(GCamera.Handle, "AcquisitionStart") != 0) { // If that fails, reset the camera to non-capture mode. Pv.CaptureEnd(GCamera.Handle); Console.WriteLine("Failed to start."); return(false); } else { // Pin down a copy of the frame structure. GCHandle pFrame = GCHandle.Alloc(Frame, GCHandleType.Pinned); // Enqueue the frame. Pv.CaptureQueueFrame(GCamera.Handle, pFrame.AddrOfPinnedObject(), lFrameCB); return(true); } } else { return(false); } } else { return(false); } } else { return(false); } } else { return(false); } }