private void ForcePuzzleReset()
    {
        PuzzleReset component = base.GetComponent <PuzzleReset>();

        if (component != null)
        {
            component.DoReset();
            component.ResetTimer();
        }
    }
示例#2
0
    private void ForcePuzzleReset()
    {
        PuzzleReset component = (PuzzleReset)((Component)this).GetComponent <PuzzleReset>();

        if (!Object.op_Inequality((Object)component, (Object)null))
        {
            return;
        }
        component.DoReset();
        component.ResetTimer();
    }
 public static void puzzlereset(ConsoleSystem.Arg arg)
 {
     if (arg.Player() == null)
     {
         return;
     }
     PuzzleReset[] puzzleResetArray = UnityEngine.Object.FindObjectsOfType <PuzzleReset>();
     Debug.Log("iterating...");
     PuzzleReset[] puzzleResetArray1 = puzzleResetArray;
     for (int i = 0; i < (int)puzzleResetArray1.Length; i++)
     {
         PuzzleReset puzzleReset = puzzleResetArray1[i];
         Debug.Log(string.Concat("resetting puzzle at :", puzzleReset.transform.position));
         puzzleReset.DoReset();
         puzzleReset.ResetTimer();
     }
 }