private void ForcePuzzleReset() { PuzzleReset component = base.GetComponent <PuzzleReset>(); if (component != null) { component.DoReset(); component.ResetTimer(); } }
private void ForcePuzzleReset() { PuzzleReset component = (PuzzleReset)((Component)this).GetComponent <PuzzleReset>(); if (!Object.op_Inequality((Object)component, (Object)null)) { return; } component.DoReset(); component.ResetTimer(); }
public static void puzzlereset(ConsoleSystem.Arg arg) { if (arg.Player() == null) { return; } PuzzleReset[] puzzleResetArray = UnityEngine.Object.FindObjectsOfType <PuzzleReset>(); Debug.Log("iterating..."); PuzzleReset[] puzzleResetArray1 = puzzleResetArray; for (int i = 0; i < (int)puzzleResetArray1.Length; i++) { PuzzleReset puzzleReset = puzzleResetArray1[i]; Debug.Log(string.Concat("resetting puzzle at :", puzzleReset.transform.position)); puzzleReset.DoReset(); puzzleReset.ResetTimer(); } }