private void OnPuzzleComplete() { PuzzleComplete.Invoke(); }
// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); Cutscene = GetComponentInParent <LevelController>().CutsceneDoor; CompleteRef = transform.parent.transform.GetChild(3).GetComponent <PuzzleComplete>(); }
public void PuzzleDone(CarriagePuzzleController.PuzzleType puzzleType) { PuzzleComplete.Invoke(puzzleType); }