public void Setup(IPuzzleData _data) { selectable = GetComponent <SelectableBehaviour>(); graphicCtrl = GetComponent <PuzzleGraphic>(); data = _data as PuzzleCablesData; GameObject fakeCable2 = new GameObject("FakeCable2"); fakeCable2.transform.parent = transform; Components.Cables.Insert(1, fakeCable2); GameObject fakeCable6 = new GameObject("FakeCable2"); fakeCable6.transform.parent = transform; Components.Cables.Insert(5, fakeCable6); lightOff_MatArr = new Material[] { Components.Lights[0].materials[0], LightOff_Mat }; lightOn_MatArr = new Material[] { Components.Lights[0].materials[0], LightOn_Mat }; }
public bool CheckIfSolved() { CabSwitchData data; List <CableType> connectedCabs = new List <CableType>(chosenSetup.Sol_ConnectedCabs); List <CableType> detachedCabs = new List <CableType>(chosenSetup.Sol_DetachedCables); foreach (SelectableSwitch switchCab in switches) { data = switchCab.InputData as CabSwitchData; if (switchCab.selectStatus == true) { //Check right connection if (!connectedCabs.Remove(data.CabType)) { return(false); } } else { //Check right detachment if (!detachedCabs.Remove(data.CabType)) { return(false); } } } if (connectedCabs.Count + detachedCabs.Count != 0) { return(false); } else { return(true); } }