void Start() { g_work_array = new int[4]; g_player_move_Script = this.GetComponent <Player_Move>(); g_timer = g_start_timer; g_pushStart_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>(); g_undo_Script = GameObject.Find("Game_Controller").GetComponent <Undo_Script>(); }
void Start() { //画像コンポーネントを格納 g_option[0].GetComponent <Image>().sprite = g_enableImage[0]; g_pushStart_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>(); g_se_source_Script = GameObject.Find("SEList").GetComponent <Se_Source>(); }
void Start() { g_this_Obj = this.gameObject; g_camera_pointer = 0; g_this_Obj.transform.parent = g_camera_Array[g_camera_pointer].transform; Local_PosAndRotation_Reset(); g_pushStart_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>(); g_directCameraObject = GameObject.Find("Display_5"); }
void Start() { g_json_Script = GameObject.Find("Game_Controller").GetComponent <Input_Data>(); g_menu_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>(); g_camera_move_Script = GameObject.Find("MainCamera").GetComponent <MainCamera_Move>(); g_bgmObj = GameObject.Find("BGM_Source"); g_troublenumtext = GetComponent <Text>(); g_troublenum = g_json_Script.g_inputJson.g_trouble; g_troublenumtext.text = g_troublenum.ToString(); g_max_trouble = g_troublenum; }
void Start() { g_menu_Script = GameObject.Find("StartChackObj").GetComponent <PushStartScri>(); g_camera_move_Script = GameObject.Find("MainCamera").GetComponent <MainCamera_Move>(); g_fade_Script = GameObject.Find("Fade_Image").GetComponent <Fade_In_Out>(); }