public IEnumerator PurpleState() { #region Sprite Colors for (int i = 0; i < colors.Length; i++) { if (colors[i].name == colorState.ToString()) { if (playerAnimation.spriteRenderer.color != colors[i].primaryColor) { PurpleMovement M = colorScripts.purpleMovement; M.rb.velocity = new Vector2(M.rb.velocity.x, M.jumpForce); } playerAnimation.spriteRenderer.color = colors[i].primaryColor; playerAnimation.rimRenderer.color = colors[i].secondaryColor; } } #endregion #region Looping while (colorState == ColorStates.Purple) { yield return(0); } #endregion AutomateExit("Red"); }
private void Update() { if (circleBar != null) { switch (playerStateMachine.colorState) { case ColorStates.Red: break; #region Yellow case ColorStates.Yellow: YellowMovement yellow = playerStateMachine.colorScripts.yellowMovement; if (yellow.circleFillAmount != circleBar.fillAmount) { circleBar.fillAmount = yellow.circleFillAmount; //print("reduced " + yellow.circleFillAmount); } circleBarText.text = "Stamina"; //! Optimise break; #endregion #region Green case ColorStates.Green: GreenMovement green = playerStateMachine.colorScripts.greenMovement; if (green.circleFillAmount != circleBar.fillAmount) { circleBar.fillAmount = green.circleFillAmount; print("reduced " + green.circleFillAmount); } circleBarText.text = "Stamina"; //! Optimise break; #endregion #region Blue case ColorStates.Blue: BlueMovement blue = playerStateMachine.colorScripts.blueMovement; if (blue.circleFillAmount != circleBar.fillAmount) { circleBar.fillAmount = blue.circleFillAmount; print("reduced " + blue.circleFillAmount); } circleBarText.text = "Time Scale: \n" + Time.timeScale; //! Optimise break; #endregion #region Purple case ColorStates.Purple: PurpleMovement purple = playerStateMachine.colorScripts.purpleMovement; if (purple.circleFillAmount != circleBar.fillAmount) { circleBar.fillAmount = purple.circleFillAmount; print("reduced " + purple.circleFillAmount); } if (purple.rb.gravityScale < 0 && !circleBar.fillClockwise) { circleBar.fillClockwise = true; } else if (purple.rb.gravityScale > 0 && circleBar.fillClockwise) { circleBar.fillClockwise = false; } circleBarText.text = "Gravity Scale: \n" + purple.rb.gravityScale; //! Optimise break; #endregion } } }