// Start is called before the first frame update
    void Start()
    {
        blueButton       = GameObject.Find("Blue_Button").GetComponent <BlueButton>();
        greenButton      = GameObject.Find("Green_Button").GetComponent <GreenButton>();
        orangeButton     = GameObject.Find("Orange_Button").GetComponent <OrangeButton>();
        lightBlueButton  = GameObject.Find("LightBlue_Button").GetComponent <LightBlueButton>();
        whiteButton      = GameObject.Find("White_Button").GetComponent <WhiteButton>();
        pinkButton       = GameObject.Find("Pink_Button").GetComponent <PinkButton>();
        lightGreenButton = GameObject.Find("LightGreen2_Button").GetComponent <LightGreen_2Button>();
        purpleButton     = GameObject.Find("Purple_Button").GetComponent <PurpleButton>();
        yellowButton     = GameObject.Find("Yellow_Button").GetComponent <YellowButton>();
        timer            = GameObject.Find("Timer").GetComponent <TimerContoller>();
        blueSound        = false;
        greenSound       = false;
        orangeSound      = false;
        lightblueSound   = false;
        whiteSound       = false;
        pinkSound        = false;
        lightGreenSound  = false;
        purpleSound      = false;
        yellowSound      = false;

        randomController();
    }
示例#2
0
        async void Purple_Scaled_Clicked(object sender, EventArgs e)
        {
            await PurpleButton.TranslateTo(70, 0, 100, Easing.BounceOut);

            await PurpleButton.TranslateTo(0, 0);
        }
示例#3
0
 protected void Start()
 {
     pb = GetComponent <PurpleButton>();
 }