// Start is called before the first frame update void Start() { blueButton = GameObject.Find("Blue_Button").GetComponent <BlueButton>(); greenButton = GameObject.Find("Green_Button").GetComponent <GreenButton>(); orangeButton = GameObject.Find("Orange_Button").GetComponent <OrangeButton>(); lightBlueButton = GameObject.Find("LightBlue_Button").GetComponent <LightBlueButton>(); whiteButton = GameObject.Find("White_Button").GetComponent <WhiteButton>(); pinkButton = GameObject.Find("Pink_Button").GetComponent <PinkButton>(); lightGreenButton = GameObject.Find("LightGreen2_Button").GetComponent <LightGreen_2Button>(); purpleButton = GameObject.Find("Purple_Button").GetComponent <PurpleButton>(); yellowButton = GameObject.Find("Yellow_Button").GetComponent <YellowButton>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); blueSound = false; greenSound = false; orangeSound = false; lightblueSound = false; whiteSound = false; pinkSound = false; lightGreenSound = false; purpleSound = false; yellowSound = false; randomController(); }
async void Purple_Scaled_Clicked(object sender, EventArgs e) { await PurpleButton.TranslateTo(70, 0, 100, Easing.BounceOut); await PurpleButton.TranslateTo(0, 0); }
protected void Start() { pb = GetComponent <PurpleButton>(); }