public void Initialize(int menuId, PurchaseableListMenuPresenter presenter, Purchaseable purchaseable) { this.menuId = menuId; this.presenter = presenter; this.purchaseable = purchaseable; imgBackground = GetComponent <Image>(); ReloadUI(); }
public void Initialize(int menuId, PurchaseableListMenuPresenter presenter) { this.menuId = menuId; this.presenter = presenter; if (presenter.ShouldDisplayOverallProgressBar(menuId)) { GameObject progressBar = (GameObject)Instantiate(overallProgressPrefab, container.transform); progressBar.transform.localScale = Vector3.one; overallProgressBar = progressBar.GetComponentInChildren <Slider>(); overallProgressBar.interactable = false; overallProgressLabel = progressBar.GetComponentInChildren <Text>(); } Purchaseable[] purchaseables = presenter.GetPurchaseables(menuId); listElements = new PurchaseableListMenuItem[purchaseables.Length]; int tierId = -1; bool hasTiers = presenter.HasTiers(menuId); for (int i = 0; i < purchaseables.Length; i++) { Purchaseable purchaseable = purchaseables[i]; if (hasTiers && tierId != purchaseable.GetTier()) { GameObject tierHeader = (GameObject)Instantiate(purchaseableTierHeaderPrefab, container.transform); tierHeader.transform.localScale = Vector3.one; tierHeader.GetComponent <PurchaseableTierMenuItem>().SetTier(purchaseable.GetTier()); tierId = purchaseable.GetTier(); } GameObject row = (GameObject)Instantiate(purchaseableListItemPrefab, container.transform); row.transform.localScale = Vector3.one; PurchaseableListMenuItem item = row.GetComponent <PurchaseableListMenuItem>(); item.Initialize(menuId, presenter, purchaseable); listElements[i] = item; } }