public void PurchaseWell() { _statusUi.SetActive(false); oilWellCost *= 2; _purchasableOilWell.SetPrice(oilWellCost); var oilWell = Instantiate <GameObject>(_oilWellPrefab, transform.Find("Container")); oilWell.GetComponent <OilWell>().triedToFindOil.AddListener(FindingOil); // Disable until placed; var placer = oilWell.AddComponent <Placer>(); placer.DisabledComponentsUntilPlaced = new List <Behaviour> { oilWell.GetComponent <OilWell>() }; var bounds = transform.GetComponent <BoxCollider2D>().bounds; bounds.extents = new Vector3(bounds.extents.x - 0.25f, bounds.extents.y - 0.25f, bounds.extents.z); placer.Bounds = bounds; }
// Start is called before the first frame update void Start() { _playerStatus = GameObject.FindObjectOfType <PlayerStatus>(); _statusUi = transform.Find("StatusUI").gameObject; _statusUi.SetActive(false); _statusPanel = _statusUi.transform.Find("StatusPanel").gameObject; _oilWellPrefab = (GameObject)Resources.Load("Prefabs/Oil Well"); var name = _statusPanel.transform.Find("Header/Name").GetComponent <Text>(); name.text = _regionName; _purchasableOilWell = transform.Find("PurchasableOilWell").GetComponent <Purchasable>(); _purchasableOilWell.activated.AddListener(PurchaseWell); _purchasableOilWell.SetPrice(oilWellCost); _prospect = transform.Find("Prospect").GetComponent <Purchasable>(); _prospect.activated.AddListener(Prospect); _prospect.SetPrice(prospectingCost); _normal = (Material)Resources.Load("Materials/Normal"); _highlighted = (Material)Resources.Load("Materials/Highlighted"); _renderer = transform.Find("Sprite").GetComponent <SpriteRenderer>(); }