//private const int animacion_morir = 4; void Start() { rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sp = GetComponent <SpriteRenderer>(); _audioSource = GetComponent <AudioSource>(); Debug.Log(puntajeController.Getpuntaje()); }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); Destroy(this.gameObject, 5); puntajeController = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeController.Getpuntaje()); }
private void OnCollisionEnter2D(Collision2D other) { if (other.gameObject.tag == "zombie") { Destroy(this.gameObject); } puntajeController.addpunto(10); Debug.Log(puntajeController.Getpuntaje()); }