public PunchType BizAction(PunchTypeDto inputData) { if (string.IsNullOrWhiteSpace(inputData.Name)) { AddError("Punch Type Name is Required."); return(null); } if (inputData.WorkPackagepr == null) { AddError("Please insert value for workpackages percentage"); return(null); } var desStatus = PunchType.CreatePunchType(inputData.Name, inputData.ProjectId, inputData.WorkPackagepr); CombineErrors(desStatus); if (!HasErrors) { _dbAccess.Add(desStatus.Result); } return(HasErrors ? null : desStatus.Result); }
public override void Reset() { base.Reset(); punchType = PunchType.Position; value = null; }
public static Punch Create(PunchType type) { return(new Punch { Type = type, DateAdded = DateTime.Now }); }
public Sprite cardImage; //Image to be displayed on card public Card(string _title, int _cost, int _damage, int _charges, PunchType _type, Sprite _sprite) { cardTitle = _title; staminaCost = _cost; damage = _damage; charges = _charges; cardType = _type; cardImage = _sprite; }
private char ConvertToPunchTypeChar(PunchType punchType) { switch (punchType) { case PunchType.PunchIn: return('E'); case PunchType.PunchOut: return('S'); default: return('0'); } }
public void updatePunch(PunchType punchType, bool isActive) { }
//true: right / false: left public void ActivatePunch(PunchType hand) { if (hand == PunchType.Right && rightPunchObj != null) { rightPunchObj.SetActive(true); PunchFXCtrl[] ctrls = rightPunchObj.GetComponentsInChildren<PunchFXCtrl>(); foreach (var ctrl in ctrls) ctrl.PlayFX(); } else if (hand == PunchType.Left && leftPunchObj != null) { leftPunchObj.SetActive(true); PunchFXCtrl[] ctrls = leftPunchObj.GetComponentsInChildren<PunchFXCtrl>(); foreach (var ctrl in ctrls) ctrl.PlayFX(); } }
//true: right / false: left public void DeactivatePunch(PunchType hand) { if (hand == PunchType.Right && rightPunchObj != null) rightPunchObj.SetActive(false); else if (hand == PunchType.Left && leftPunchObj != null) leftPunchObj.SetActive(false); }
public void updatePunch(PunchType punch, bool active) { }
public void UpdateProperties(Punch punch) { DateTime = punch.DateTime; PunchType = punch.PunchType; }
public Punch(PunchViewModel viewModel) { EmployeeId = viewModel.EmployeeId; DateTime = viewModel.DateTime; PunchType = viewModel.PunchTypeEnum; }
public void Delete(PunchType punchType) { _context.PunchTypes.Remove(punchType); }
public PunchLanded(PunchType type, int value) { Type = type; Value = value; }
public static Deck Load(TextAsset file) { Deck returnDeck = new Deck("", 10); string loadedString; StringReader sr = new StringReader(file.text); loadedString = sr.ReadLine(); char[] delim = { ',' }; returnDeck.Title = loadedString; while ((loadedString = sr.ReadLine()) != null) { string[] split = loadedString.Split(delim); string title = ""; int cost = 0, damage = 0, charges = 0; PunchType type = 0; Sprite sprite = null; for (int i = 0; i < split.GetLength(0); i++) { switch (i) { case 0: title = split[i]; break; case 1: cost = System.Convert.ToInt32(split[i]); break; case 2: damage = System.Convert.ToInt32(split[i]); break; case 3: charges = System.Convert.ToInt32(split[i]); break; case 4: type = (PunchType)System.Convert.ToInt32(split[i]); break; case 5: sprite = loadImage(split[i]); break; default: Debug.Log("THIS SHOULDNT HAPPEN!!!! BAD!!"); break; } } Card readCard = new Card(title, cost, damage, charges, type, sprite); returnDeck.Push(readCard); } return(returnDeck); }
public WorkPackagePunchType(PunchType punchType, WorkPackage workPackage) { this.PunchType = PunchType; this.WorkPackage = workPackage; }
public void Add(PunchType punchType) { _context.PunchTypes.Add(punchType); }