void OnTriggerEnter(Collider other)
 {
     if(other.gameObject.CompareTag("Player")) {
         combo = gameObject.AddComponent<PunchCombo>();
         GameStats.SetBulletSpeed();
         GameStats.SetCameraLow();
     }
 }
    // Use this for initialization
    void Start()
    {
        PunchCombo newCombo  = new PunchCombo();
        int        numCombo  = (int)Random.Range(3f, 12f);
        List <int> comboData = new List <int>();

        for (int i = 0; i < numCombo; i++)
        {
            comboData.Add(Random.Range(10, 100));
        }
        newCombo.comboData  = comboData;
        newCombo.img        = img;
        newCombo.input      = input;
        newCombo.background = background;
        newCombo.spriteList = spriteList;
        newCombo.timer      = newCombo.comboData[0];
        combos.Add(newCombo);

        gc = (GameController)FindObjectOfType(typeof(GameController));

        playing = true;
    }