// public Vector3 newPos;


    // Start is called before the first frame update
    void Start()
    {
        GearMove_Script  = Gears.GetComponent <GearMove>();
        LuzMove_Script   = Luz.GetComponent <LuzMove>();
        BruteMove_Script = Brute.GetComponent <BruteMove>();
        PumpMove_Script  = Pump.GetComponent <PumpMove>();
        SatMove_Script   = Sat.GetComponent <SatMove>();
    }
 public void getMoveScripts()
 {
     gearMove_script  = Gears.GetComponent <GearMove>();
     luzMove_script   = Luz.GetComponent <LuzMove>();
     bruteMove_script = Brute.GetComponent <BruteMove>();
     pumpMove_script  = Pump.GetComponent <PumpMove>();
     satMove_script   = Sat.GetComponent <SatMove>();
 }
 // Start is called before the first frame update
 void Start()
 {
     PumpMove_Script      = Pump.GetComponent <PumpMove>();
     Bubble_Script        = ActionPump.GetComponent <ActionPump>();
     Bubble_Script2       = ActionPump2.GetComponent <ActionPump2>();
     Light_Script         = ActionLight.GetComponent <ActionPump>();
     Circle_Script        = ActionCircles.GetComponent <ActionPump>();
     Act1Button_Script    = Activate1Pump.GetComponent <Act1Script>();
     Act2Button_Script    = Activate2.GetComponent <Act1Script>();
     Act3Button_Script    = Activate3.GetComponent <Act1Script>();
     CancelButton_Script  = Cancel.GetComponent <CancelButton>();
     CancelButton2_Script = Cancel2.GetComponent <CancelButton>();
     BlueWall_Script      = BlueWall.GetComponent <BlueWall>();
     anim = GetComponent <Animator>();
 }