// Update is called once per frame void Update() { if (!startPlaying) { if (Input.anyKeyDown) { //Invoke("setStartPlaying", songs[songIndex].GetComponent<Song>().offsetInSeconds); this.startPlaying = true; songs[songIndex].GetComponent <AudioSource>().Play(); //DANCE GameEventSystem.current.StartDance(); Pulse.play(); Destroy(PressStartPrompt, 0f); } } if (!songs[songIndex].GetComponent <AudioSource>().isPlaying&& startPlaying && !stoppedOnEnd) { stoppedOnEnd = true; Pulse.stop(); if (!stoppedDancing) { GameEventSystem.current.StopDance(); stoppedDancing = true; } var scores = new List <(int, int)>(); scores.Add((1, player1.GetComponent <Score>().score)); scores.Add((2, player2.GetComponent <Score>().score)); scores.Add((3, player3.GetComponent <Score>().score)); scores.Add((4, player4.GetComponent <Score>().score)); // Highest score first scores.Sort(delegate((int, int)p1, (int, int)p2) { return(p2.Item2.CompareTo(p1.Item2)); });