public void Play(PullAudioCallback pullAudio) { Stop(); m_PullStream = new PullStream(pullAudio); m_Buffer.SetCurrentPosition(0); m_NextWrite = 0; Feed(m_BufferBytes); m_Timer.Enabled = true; m_Buffer.Play(0, BufferPlayFlags.Looping); }
public PullStream(PullAudioCallback pullAudio) { m_PullAudio = pullAudio; }