private void OnPuffer(Puffer p) { if (p.HitSpring(GetFakeSpring())) { BounceAnimate(); } }
private void OnPuffer(Puffer p) { if (p.HitSpring(this)) { Vector2 pufferSpeed = (Vector2)Puffer_hitSpeed.GetValue(p); Puffer_hitSpeed.SetValue(p, pufferSpeed * speedMult); BounceAnimate(); TryBreak(); } }