public void GotoPuckBall() { if (PuckGlobal.puckState == 0) { return; } PuckGlobal.GotoPuckBall(); PuckGlobal.puckState = 0; }
public void Puck() { if (PuckGlobal.puckState == 0) { PuckGlobal.puckState = 1; PuckGlobal.ReleasePuckBall(); puckTime = 0; // Update() 2秒后会自动调用 GotoPuckBall() } else { GotoPuckBall(); } ChangeCameraLookAt(); }
// Use this for initialization void Start() { PuckGlobal.Init(); }