private static void Build() { string config = LoadConfig(); PublishDescriptor publishDescriptor = JsonMapper.ToObject <PublishDescriptor>(config); SetIdentification(publishDescriptor); }
private static void SetIdentification(PublishDescriptor publishDescriptor) { PlayerSettings.bundleVersion = publishDescriptor.GameVersion; PlayerSettings.applicationIdentifier = publishDescriptor.BundleIdentifer; PlayerSettings.iOS.buildNumber = publishDescriptor.BuildVersionCode.ToString(); PlayerSettings.Android.bundleVersionCode = publishDescriptor.BuildVersionCode; GameConfig.Instance.RemoteSettingUrl = publishDescriptor.RemoteSettingUrl; }