// Use this for initialization void Start() { publicVariableHolderneverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); girlSpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Girl"); boySpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Boy"); MainCamera = Camera.main.gameObject; collider = GetComponent <Collider>(); m_newAngle = NewCameraAngle; m_oldAngle = OldCameraAngle; }
// Use this for initialization void Start() { if (!publicVariableHolderneverUnload) { publicVariableHolderneverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); } m_anim = GetComponent <Animator>(); mainCamera = Camera.main.gameObject; Vector3 rotation = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, mainCamera.transform.localEulerAngles.z); this.gameObject.transform.localRotation = Quaternion.Euler(rotation); }
// Use this for initialization protected void Start() { publicVariableHolderNeverUnload = GameObject.Find("PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); if (GetComponent <HealthController>() == true) { totalHealth = GetComponent <HealthController>().TotalHealth; currentHealth = GetComponent <HealthController>().CurrentHealth; } m_messageHandler = GetComponent <MessageHandler>(); if (m_messageHandler) { m_messageHandler.RegisterDelegate(RecieveMessage); } }
void Start() { publicVariableHolderNeverUnload = GameObject.Find("PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); if (GetComponent <HealthController>() == true) { totalHealth = GetComponent <HealthController>().TotalHealth; currentHealth = GetComponent <HealthController>().CurrentHealth; } girlPlayer = GameObject.FindGameObjectWithTag("Player/Girl"); boyPlayer = GameObject.FindGameObjectWithTag("Player/Boy"); girlSpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Girl"); boySpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Boy"); DungeonDoorFloor1Boy = publicVariableHolderArenaEntrance.DungeonDoorFloor1Boy; DungeonDoorFloor1Girl = publicVariableHolderArenaEntrance.DungeonDoorFloor1Girl; BoyPosBoss = publicVariableHolderArenaEntrance.BoyPosBoss; GirlPosBoss = publicVariableHolderArenaEntrance.GirlPosBoss; LightRoom = publicVariableHolderArenaEntrance.LightsBossRoom; LightInteractiveParticles = publicVariableHolderArenaEntrance.LightInteractiveParticles; BossPos = publicVariableHolderArenaEntrance.BossPos; EnemiesSpawnPos = publicVariableHolderArenaEntrance.EnemiesSpawnPos; smallEnemy = publicVariableHolderArenaEntrance.smallEnemies; boss = publicVariableHolderArenaEntrance.boss; ExitDoor = publicVariableHolderArenaEntrance.ExitDoor; directionalLight = publicVariableHolderArenaEntrance.directionalLight; m_messageHandler = GetComponent <MessageHandler>(); if (m_messageHandler) { m_messageHandler.RegisterDelegate(RecieveMessage); } }
// Use this for initialization private void Start() { publicVariableHolder = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); camera = Camera.main.gameObject; boyNavMeshAgent = publicVariableHolder.BoynavMeshAgent; girlNavMeshAgent = publicVariableHolder.GirlnavMeshAgent; girlPlayer = GameObject.FindGameObjectWithTag("Player/Girl"); boyPlayer = GameObject.FindGameObjectWithTag("Player/Boy"); _InitialPositionBoy = _PublicVariableHolderArena._InitialPositionBoy; _InitialPositionGirl = _PublicVariableHolderArena._InitialPositionGirl; _InitialPositionEnemy = _PublicVariableHolderArena._InitialPositionEnemy; _DungeonPositionGirl = _PublicVariableHolderArena._DungeonPositionGirl; _DungeonPositionBoy = _PublicVariableHolderArena._DungeonPositionBoy; ReadyText = _PublicVariableHolderArena.ReadyText; FightText = _PublicVariableHolderArena.FightText; YouWonText = _PublicVariableHolderArena.YouWonText; PlayerUI = publicVariableHolder.PlayerUI; girlPlayer.GetComponent <BoxCollider>().enabled = true; }
protected void Awake() { saveManager = SaveManager.Instance; publicVariableHolderneverUnload = FindObjectOfType <PublicVariableHolderneverUnload>().GetComponent <PublicVariableHolderneverUnload>(); }
private void Awake() { publicVariableHolderNeverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>(); }