// Use this for initialization
    void Start()
    {
        publicVariableHolderneverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();

        girlSpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Girl");
        boySpriteGameobject  = GameObject.FindGameObjectWithTag("Sprite/Boy");

        MainCamera = Camera.main.gameObject;
        collider   = GetComponent <Collider>();

        m_newAngle = NewCameraAngle;
        m_oldAngle = OldCameraAngle;
    }
    // Use this for initialization
    void Start()
    {
        if (!publicVariableHolderneverUnload)
        {
            publicVariableHolderneverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();
        }

        m_anim = GetComponent <Animator>();

        mainCamera = Camera.main.gameObject;

        Vector3 rotation = new Vector3(transform.localEulerAngles.x, transform.localEulerAngles.y, mainCamera.transform.localEulerAngles.z);

        this.gameObject.transform.localRotation = Quaternion.Euler(rotation);
    }
    // Use this for initialization
    protected void Start()
    {
        publicVariableHolderNeverUnload = GameObject.Find("PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();

        if (GetComponent <HealthController>() == true)
        {
            totalHealth   = GetComponent <HealthController>().TotalHealth;
            currentHealth = GetComponent <HealthController>().CurrentHealth;
        }


        m_messageHandler = GetComponent <MessageHandler>();

        if (m_messageHandler)
        {
            m_messageHandler.RegisterDelegate(RecieveMessage);
        }
    }
    void Start()
    {
        publicVariableHolderNeverUnload = GameObject.Find("PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();

        if (GetComponent <HealthController>() == true)
        {
            totalHealth   = GetComponent <HealthController>().TotalHealth;
            currentHealth = GetComponent <HealthController>().CurrentHealth;
        }

        girlPlayer = GameObject.FindGameObjectWithTag("Player/Girl");
        boyPlayer  = GameObject.FindGameObjectWithTag("Player/Boy");

        girlSpriteGameobject = GameObject.FindGameObjectWithTag("Sprite/Girl");
        boySpriteGameobject  = GameObject.FindGameObjectWithTag("Sprite/Boy");

        DungeonDoorFloor1Boy  = publicVariableHolderArenaEntrance.DungeonDoorFloor1Boy;
        DungeonDoorFloor1Girl = publicVariableHolderArenaEntrance.DungeonDoorFloor1Girl;

        BoyPosBoss  = publicVariableHolderArenaEntrance.BoyPosBoss;
        GirlPosBoss = publicVariableHolderArenaEntrance.GirlPosBoss;


        LightRoom = publicVariableHolderArenaEntrance.LightsBossRoom;
        LightInteractiveParticles = publicVariableHolderArenaEntrance.LightInteractiveParticles;

        BossPos = publicVariableHolderArenaEntrance.BossPos;

        EnemiesSpawnPos = publicVariableHolderArenaEntrance.EnemiesSpawnPos;

        smallEnemy = publicVariableHolderArenaEntrance.smallEnemies;
        boss       = publicVariableHolderArenaEntrance.boss;

        ExitDoor = publicVariableHolderArenaEntrance.ExitDoor;

        directionalLight = publicVariableHolderArenaEntrance.directionalLight;

        m_messageHandler = GetComponent <MessageHandler>();

        if (m_messageHandler)
        {
            m_messageHandler.RegisterDelegate(RecieveMessage);
        }
    }
示例#5
0
    // Use this for initialization
    private void Start()
    {
        publicVariableHolder = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();

        camera           = Camera.main.gameObject;
        boyNavMeshAgent  = publicVariableHolder.BoynavMeshAgent;
        girlNavMeshAgent = publicVariableHolder.GirlnavMeshAgent;

        girlPlayer = GameObject.FindGameObjectWithTag("Player/Girl");
        boyPlayer  = GameObject.FindGameObjectWithTag("Player/Boy");

        _InitialPositionBoy   = _PublicVariableHolderArena._InitialPositionBoy;
        _InitialPositionGirl  = _PublicVariableHolderArena._InitialPositionGirl;
        _InitialPositionEnemy = _PublicVariableHolderArena._InitialPositionEnemy;
        _DungeonPositionGirl  = _PublicVariableHolderArena._DungeonPositionGirl;
        _DungeonPositionBoy   = _PublicVariableHolderArena._DungeonPositionBoy;

        ReadyText  = _PublicVariableHolderArena.ReadyText;
        FightText  = _PublicVariableHolderArena.FightText;
        YouWonText = _PublicVariableHolderArena.YouWonText;
        PlayerUI   = publicVariableHolder.PlayerUI;

        girlPlayer.GetComponent <BoxCollider>().enabled = true;
    }
 protected void Awake()
 {
     saveManager = SaveManager.Instance;
     publicVariableHolderneverUnload = FindObjectOfType <PublicVariableHolderneverUnload>().GetComponent <PublicVariableHolderneverUnload>();
 }
示例#7
0
 private void Awake()
 {
     publicVariableHolderNeverUnload = GameObject.Find("/PublicVariableHolderNeverUnload").GetComponent <PublicVariableHolderneverUnload>();
 }