public static void Test_Sprite() { Sprite sp = ResHelper.LoadSprite("ui_sprite/unitylogo/unitylogo", PublicAssetHolderGameObject.GetInstance().Go); Debug.LogError("sp != null " + (sp != null)); GameObject.Find("Image").GetComponent <Image>().sprite = sp; }
public static GameObject GetPubAssetGetterGo() { return(PublicAssetHolderGameObject.GetInstance().Go); }