public override void OnEnable() { base.OnEnable(); Sents.Clear(); ChangeRelationShipCD.Clear(); Provocative.Clear(); }
public override void OnGameLogicTurn() { base.OnGameLogicTurn(); //调整关系 foreach (var item in ChangeRelationShipCD) { item.Value.Update(); } //挑衅 List <TUnit> clearProvocative = new List <TUnit>(); foreach (var item in Provocative) { item.Value.Update(); if (item.Value.IsOver()) { clearProvocative.Add(item.Key); } } foreach (var item in clearProvocative) { Provocative.Remove(item); } Sents.Clear(); CalcNeighbor(); }
protected Dictionary <long, CD> GetProvocativeDB() { Dictionary <long, CD> ret = new Dictionary <long, CD>(); Provocative.ForEach((k, v) => ret.Add(k.ID, v)); return(ret); }
protected void LoadProvocative(Dictionary <long, CD> db) { if (db == null) { return; } db.ForEach((k, v) => Provocative.Add(GetEntity <TUnit>(k), v)); }
public void AddProvocative(TUnit other, int cd) { if (Provocative.ContainsKey(other)) { Provocative[other].Reset(cd); } else { Provocative.Add(other, new CD(cd)); } }
public bool IsInProvocater(TUnit unit) { return(Provocative.ContainsKey(unit)); }
public void RemoveProvocative(TUnit other) { Provocative.Remove(other); }