public void SelecteChip(int num, MainMediator info) { attackChip = GameObject.Instantiate<Prototype_Menko>(chipBase); attackChip.gameObject.SetActive(false); attackChip.SetMaterial(SelectMaterial(num)); info.menkoList.Add(attackChip); }
public void SelecteChip(int num, MainMediator info) { attackChip = GameObject.Instantiate <Prototype_Menko>(chipBase); attackChip.gameObject.SetActive(false); attackChip.SetMaterial(SelectMaterial(num)); info.menkoList.Add(attackChip); }
void EndShake(ResultShake info) { Vector3 fallPos = gameMediator.baseObjects.fallPointer.transform.position; fallPos.y = 4f; Prototype_Menko menko = gameMediator.baseObjects.attackChip; menko.gameObject.SetActive(true); menko.StartAttack(fallPos, info.lastAngle, info.Vector); isFallChip = true; }