void Awake()
 {
     PrototypeData.SetAllLists();
     PrototypeData.mode     = 1;
     PrototypeData.category = 1;
     categoryHeader.GetComponent <Text>().text = "Select a feature to edit";
 }
示例#2
0
 public void toggleNextScene()
 {
     PrototypeData.SetAllLists();
     PrototypeData.mode     = 1;
     PrototypeData.category = 1;
     Application.LoadLevel("DesignYourCharacter");
 }
示例#3
0
    void Awake()
    {
        PrototypeData.SetAllLists();
        PrototypeData.mode     = 1;
        PrototypeData.category = 1;
        categoryHeader.GetComponent <Text>().text = "Select a feature to edit";

        allIcons = Resources.LoadAll("Headericons", typeof(Sprite)).Cast <Sprite>().ToArray();
    }