void Awake() { PrototypeData.SetAllLists(); PrototypeData.mode = 1; PrototypeData.category = 1; categoryHeader.GetComponent <Text>().text = "Select a feature to edit"; }
public void toggleNextScene() { PrototypeData.SetAllLists(); PrototypeData.mode = 1; PrototypeData.category = 1; Application.LoadLevel("DesignYourCharacter"); }
void Awake() { PrototypeData.SetAllLists(); PrototypeData.mode = 1; PrototypeData.category = 1; categoryHeader.GetComponent <Text>().text = "Select a feature to edit"; allIcons = Resources.LoadAll("Headericons", typeof(Sprite)).Cast <Sprite>().ToArray(); }