示例#1
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.ObjectType);

            return(writer.GetBuffer());
        }
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Text);

            return writer.GetBuffer();
        }
示例#3
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.TickId);
            writer.Write(this.Time);
            writer.Write(this.NewPosition);

            return(writer.GetBuffer());
        }
示例#4
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.TickId);
            writer.Write(this.Time);
            writer.Write(this.NewPosition);

            return writer.GetBuffer();
        }
示例#5
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.Position);
            writer.Write(this.SlotObject1);
            writer.Write(this.SlotObject2);

            return(writer.GetBuffer());
        }
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.Position);
            writer.Write(this.SlotObject1);
            writer.Write(this.SlotObject2);

            return writer.GetBuffer();
        }
示例#7
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.ObjectId);
            writer.Write(this.SlotId);
            writer.Write(this.ItemUsePosition);

            return writer.GetBuffer();
        }
示例#8
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.ObjectId);
            writer.Write(this.SlotId);
            writer.Write(this.ItemUsePosition);

            return(writer.GetBuffer());
        }
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.BulletId);
            writer.Write(this.ContainerType);
            writer.Write(this.StartingPosition);
            writer.Write(this.Angle);

            return writer.GetBuffer();
        }
示例#10
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.BuildVersion);
            writer.Write(this.GameID);
            writer.Write(this.GUID);
            writer.Write(this.Password);
            writer.Write(this.Secret);

            return(writer.GetBuffer());
        }
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.Time);
            writer.Write(this.BulletId);
            writer.Write(this.ContainerType);
            writer.Write(this.StartingPosition);
            writer.Write(this.Angle);

            return(writer.GetBuffer());
        }
示例#12
0
        public override byte[] Write()
        {
            ProtocolWriter writer = new ProtocolWriter();

            writer.Write(this.BuildVersion);
            writer.Write(this.GameID);
            writer.Write(this.GUID);
            writer.Write(this.Password);
            writer.Write(this.Secret);

            return writer.GetBuffer();
        }