示例#1
0
 private void ReadCyclopediaCharacterInfoBaseInformation(Internal.CommunicationStream message)
 {
     string characterName = message.ReadString();
     string vocation      = message.ReadString();
     ushort level         = message.ReadUnsignedShort();
     var    outfit        = ProtocolGameExtentions.ReadCreatureOutfit(message);
 }
示例#2
0
        private void ParsePreyData(Internal.CommunicationStream message)
        {
            int slot  = message.ReadUnsignedByte();
            var state = message.ReadEnum <PreySlotStates>();

            switch (state)
            {
            case PreySlotStates.Locked: {
                message.ReadEnum <PreySlotUnlockType>();
                break;
            }

            case PreySlotStates.Inactive: {
                break;
            }

            case PreySlotStates.Active: {
                string monsterName   = message.ReadString();
                var    monsterOutfit = ProtocolGameExtentions.ReadCreatureOutfit(message);
                var    bonusType     = message.ReadEnum <PreyBonusTypes>();
                int    bonusValue    = message.ReadUnsignedShort();
                int    bonusGrade    = message.ReadUnsignedByte();
                int    timeLeft      = message.ReadUnsignedShort();
                break;
            }

            case PreySlotStates.Selection: {
                byte size = message.ReadUnsignedByte();
                for (int i = 0; i < size; i++)
                {
                    string monsterName   = message.ReadString();
                    var    monsterOutfit = ProtocolGameExtentions.ReadCreatureOutfit(message);
                }
                break;
            }

            case PreySlotStates.SelectionChangeMonster: {
                var  bonusType  = message.ReadEnum <PreyBonusTypes>();
                int  bonusValue = message.ReadUnsignedShort();
                int  bonusGrade = message.ReadUnsignedByte();
                byte size       = message.ReadUnsignedByte();
                for (int i = 0; i < size; i++)
                {
                    string monsterName   = message.ReadString();
                    var    monsterOutfit = ProtocolGameExtentions.ReadCreatureOutfit(message);
                }
                break;
            }

            default:
                break;
            }

            message.ReadUnsignedShort(); // timeUntilFreeListReroll
            if (OpenTibiaUnity.GameManager.ClientVersion >= 1190)
            {
                message.ReadUnsignedByte(); // preyWildCards
            }
        }
示例#3
0
        public void ParseKillTracking(Internal.CommunicationStream message)
        {
            string name      = message.ReadString();
            var    outfit    = ProtocolGameExtentions.ReadCreatureOutfit(message);
            int    lootCount = message.ReadUnsignedByte();

            for (int i = 0; i < lootCount; i++)
            {
                var @object = ProtocolGameExtentions.ReadObjectInstance(message);
            }
        }
示例#4
0
        private void ParseInspectionList(Internal.CommunicationStream message)
        {
            bool isPlayer = message.ReadBoolean();

            int size = message.ReadUnsignedByte();

            for (int i = 0; i < size; i++)
            {
                var @object = ProtocolGameExtentions.ReadObjectInstance(message);
                if (isPlayer)
                {
                    var slot = message.ReadEnum <ClothSlots>();
                }

                int imbuementSlots = message.ReadUnsignedByte();
                for (int j = 0; j < imbuementSlots; j++)
                {
                    int imbuementId = message.ReadUnsignedByte();
                }

                int details = message.ReadUnsignedByte();
                for (int j = 0; j < details; j++)
                {
                    string name        = message.ReadString();
                    string description = message.ReadString();
                }
            }

            if (isPlayer)
            {
                string playerName = message.ReadString();
                var    outfit     = ProtocolGameExtentions.ReadCreatureOutfit(message);

                int details = message.ReadUnsignedByte();
                for (int j = 0; j < details; j++)
                {
                    string name        = message.ReadString();
                    string description = message.ReadString();
                }
            }
        }