/// <summary> /// Loads/Reloads a vessel into game /// </summary> public static bool LoadVessel(ProtoVessel vesselProto, bool forceReload) { try { return(vesselProto.Validate() && LoadVesselIntoGame(vesselProto, forceReload)); } catch (Exception e) { LunaLog.LogError($"[LMP]: Error loading vessel: {e}"); return(false); } }