protected override void OnLoad(EventArgs e) { base.OnLoad(e); try { m_device.Init(panelOutput.Handle, false, true); } catch (Exception _e) { m_device = null; MessageBox.Show("Failed to initialize DX device!\n\n" + _e.Message, "Heat Wave Test", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } try { ////////////////////////////////////////////////////////////////////////// // Load the graph we need to simulate m_graph = new ProtoParser.Graph(); // FileInfo file = new FileInfo( "../../../AI/Projects/Semantic Memory/Tests/Birds Database/Tools/ProtoParser/Concepts.graph" ); FileInfo file = new FileInfo("../../../AI/Projects/Semantic Memory/Tests/Birds Database/Tools/ProtoParser/TestGraph.graph"); if (!file.Exists) { file = new FileInfo("./Graphs/TestGraph.graph"); } using (FileStream S = file.OpenRead()) using (BinaryReader R = new BinaryReader(S)) m_graph.Read(R); ProtoParser.Neuron[] neurons = m_graph.Neurons; m_nodesCount = (uint)neurons.Length; /* * m_nodesCount = 2; * neurons = new ProtoParser.Neuron[2]; * neurons[0] = new ProtoParser.Neuron(); * neurons[1] = new ProtoParser.Neuron(); * neurons[0].LinkChild( neurons[1] ); * //*/ ////////////////////////////////////////////////////////////////////////// m_CB_Main = new ConstantBuffer <CB_Main>(m_device, 0); m_CB_Simulation = new ConstantBuffer <CB_Simulation>(m_device, 1); m_CB_Text = new ConstantBuffer <CB_Text>(m_device, 2); m_shader_ComputeForces = new ComputeShader(m_device, new FileInfo("./Shaders/SimulateGraph.hlsl"), "CS"); m_shader_Simulate = new ComputeShader(m_device, new FileInfo("./Shaders/SimulateGraph.hlsl"), "CS2"); #if RENDER_GRAPH_PROPER m_shader_RenderGraphNode = new Shader(m_device, new FileInfo("./Shaders/RenderGraph2.hlsl"), VERTEX_FORMAT.Pt4, "VS", null, "PS"); m_shader_RenderGraphLink = new Shader(m_device, new FileInfo("./Shaders/RenderGraph2.hlsl"), VERTEX_FORMAT.Pt4, "VS2", null, "PS2"); #else m_shader_RenderGraph = new Shader(m_device, new FileInfo("./Shaders/RenderGraph.hlsl"), VERTEX_FORMAT.Pt4, "VS", null, "PS"); #endif m_shader_RenderText = new Shader(m_device, new FileInfo("./Shaders/RenderText.hlsl"), VERTEX_FORMAT.Pt4, "VS", null, "PS"); // Build node info m_SB_Nodes = new StructuredBuffer <SB_NodeInfo>(m_device, m_nodesCount, true); m_neuron2ID = new Dictionary <ProtoParser.Neuron, uint>(neurons.Length); float maxMass = 0.0f; for (int neuronIndex = 0; neuronIndex < m_nodesCount; neuronIndex++) { ProtoParser.Neuron N = neurons[neuronIndex]; m_neuron2ID[N] = (uint)neuronIndex; uint linksCount = (uint)(N.ParentsCount + N.ChildrenCount + N.FeaturesCount); // m_SB_Nodes.m[neuronIndex].m_mass = (1 + 10.0f * linksCount) / (0.1f + N.Distance2Root); // Works with S=1e4 D=-1e3 // m_SB_Nodes.m[neuronIndex].m_mass = (1 + 1.0f * linksCount) / (0.01f + 0.0f * N.Distance2Root); // Works with S=1e4 D=-1e3 // m_SB_Nodes.m[neuronIndex].m_mass = (1 + 0.1f * linksCount) / (0.1f + N.Distance2Root); // Works with S=10 D=-10 m_SB_Nodes.m[neuronIndex].m_mass = 100.0f * (1 + 1.0f * linksCount); // Works with S=1e4 D=-1e3 m_SB_Nodes.m[neuronIndex].m_linkOffset = m_totalLinksCount; m_SB_Nodes.m[neuronIndex].m_linksCount = linksCount; m_SB_Nodes.m[neuronIndex].m_flags = 0U; maxMass = Mathf.Max(maxMass, m_SB_Nodes.m[neuronIndex].m_mass); m_totalLinksCount += linksCount; } m_SB_Nodes.m[0].m_mass = 1e4f; m_SB_Nodes.Write(); // Build node links m_SB_Links = new StructuredBuffer <uint>(m_device, m_totalLinksCount, true); m_SB_LinkSources = new StructuredBuffer <uint>(m_device, m_totalLinksCount, true); m_totalLinksCount = 0; for (int neuronIndex = 0; neuronIndex < m_nodesCount; neuronIndex++) { ProtoParser.Neuron N = neurons[neuronIndex]; foreach (ProtoParser.Neuron O in N.Parents) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_Links.m[m_totalLinksCount++] = m_neuron2ID[O]; } foreach (ProtoParser.Neuron O in N.Children) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_Links.m[m_totalLinksCount++] = m_neuron2ID[O]; } foreach (ProtoParser.Neuron O in N.Features) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_Links.m[m_totalLinksCount++] = m_neuron2ID[O]; } } m_SB_Links.Write(); m_SB_LinkSources.Write(); // Setup initial CB m_CB_Main.m._nodesCount = m_nodesCount; m_CB_Main.m._resX = (uint)panelOutput.Width; m_CB_Main.m._resY = (uint)panelOutput.Height; m_CB_Main.m._maxMass = maxMass; m_CB_Main.m._cameraCenter = float2.Zero; m_CB_Main.m._cameraSize.Set(10.0f, 10.0f); m_CB_Main.m._hoveredNodeIndex = ~0U; m_CB_Main.UpdateData(); // Initialize sim buffers m_SB_Forces = new StructuredBuffer <float2>(m_device, m_nodesCount * m_nodesCount, false); m_SB_NodeSims[0] = new StructuredBuffer <SB_NodeSim>(m_device, m_nodesCount, true); m_SB_NodeSims[1] = new StructuredBuffer <SB_NodeSim>(m_device, m_nodesCount, true); buttonReset_Click(null, EventArgs.Empty); // m_shader_HeatDiffusion = new Shader( m_device, new FileInfo( "./Shaders/HeatDiffusion.hlsl" ), VERTEX_FORMAT.Pt4, "VS", null, "PS", null ); // m_tex_Search = new Texture2D( m_device, (uint) GRAPH_SIZE, (uint) GRAPH_SIZE, 1, 1, ImageUtility.PIXEL_FORMAT.RGBA8, ImageUtility.COMPONENT_FORMAT.UNORM, false, false, null ); // m_tex_Search_Staging = new Texture2D( m_device, (uint) GRAPH_SIZE, (uint) GRAPH_SIZE, 1, 1, ImageUtility.PIXEL_FORMAT.RGBA8, ImageUtility.COMPONENT_FORMAT.UNORM, true, false, null ); // Load false colors // using ( ImageUtility.ImageFile sourceImage = new ImageUtility.ImageFile( new FileInfo( "../../Images/Gradients/Viridis.png" ), ImageUtility.ImageFile.FILE_FORMAT.PNG ) ) { using (ImageUtility.ImageFile sourceImage = new ImageUtility.ImageFile(new FileInfo("../../Images/Gradients/Magma.png"), ImageUtility.ImageFile.FILE_FORMAT.PNG)) { ImageUtility.ImageFile convertedImage = new ImageUtility.ImageFile(); convertedImage.ConvertFrom(sourceImage, ImageUtility.PIXEL_FORMAT.BGRA8); using (ImageUtility.ImagesMatrix image = new ImageUtility.ImagesMatrix(convertedImage, ImageUtility.ImagesMatrix.IMAGE_TYPE.sRGB)) m_tex_FalseColors = new Texture2D(m_device, image, ImageUtility.COMPONENT_FORMAT.UNORM_sRGB); } // Prepare font atlas m_SB_Text = new StructuredBuffer <SB_Letter>(m_device, 1024U, true); BuildFont(); Application.Idle += Application_Idle; } catch (Exception _e) { m_device = null; MessageBox.Show("Failed to initialize shaders!\n\n" + _e.Message, "Heat Wave Test", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); try { m_device.Init(panelOutput.Handle, false, true); } catch (Exception _e) { m_device = null; MessageBox.Show("Failed to initialize DX device!\n\n" + _e.Message, "Heat Wave Test", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } ////////////////////////////////////////////////////////////////////////// m_CB_Main = new ConstantBuffer <CB_Main>(m_device, 0); m_CB_Text = new ConstantBuffer <CB_Text>(m_device, 2); m_compute_HeatDiffusion = new ComputeShader(m_device, new FileInfo("./Shaders/HeatDiffusion.hlsl"), "CS"); m_compute_SplatHeatSources = new ComputeShader(m_device, new FileInfo("./Shaders/HeatDiffusion.hlsl"), "CS2"); m_shader_RenderGraphNode = new Shader(m_device, new FileInfo("./Shaders/RenderGraph.hlsl"), VERTEX_FORMAT.Pt4, "VS", null, "PS"); m_shader_RenderGraphLink = new Shader(m_device, new FileInfo("./Shaders/RenderGraph.hlsl"), VERTEX_FORMAT.Pt4, "VS2", null, "PS2"); m_shader_RenderText = new Shader(m_device, new FileInfo("./Shaders/RenderText.hlsl"), VERTEX_FORMAT.Pt4, "VS", null, "PS"); ////////////////////////////////////////////////////////////////////////// // Load the graph we need to run m_graph = new ProtoParser.Graph(); // Load graph using (FileStream S = new FileInfo("./Graphs/Birds.graph").OpenRead()) using (BinaryReader R = new BinaryReader(S)) m_graph.Read(R); // Load graph node positions (simulated and saved by the TestGraphViz project) float2[] graphNodePositions = null; using (FileStream S = new FileInfo("./Graphs/Birds.graphpos").OpenRead()) using (BinaryReader R = new BinaryReader(S)) { float2 BBoxMin = new float2(R.ReadSingle(), R.ReadSingle()); float2 BBoxMax = new float2(R.ReadSingle(), R.ReadSingle()); m_CB_Main.m._cameraCenter = 0.5f * (BBoxMin + BBoxMax); m_CB_Main.m._cameraSize = BBoxMax - BBoxMin; int nodesCount = R.ReadInt32(); if (nodesCount != m_graph.NeuronsCount) { throw new Exception("Graph nodes count mismatch!"); } graphNodePositions = new float2[nodesCount]; for (int i = 0; i < nodesCount; i++) { graphNodePositions[i].Set(R.ReadSingle(), R.ReadSingle()); } } ProtoParser.Neuron[] neurons = m_graph.Neurons; m_nodesCount = (uint)neurons.Length; // Build node info m_SB_Nodes = new StructuredBuffer <SB_NodeInfo>(m_device, m_nodesCount, true); m_neuron2ID = new Dictionary <ProtoParser.Neuron, uint>(neurons.Length); for (int neuronIndex = 0; neuronIndex < m_nodesCount; neuronIndex++) { ProtoParser.Neuron N = neurons[neuronIndex]; m_neuron2ID[N] = (uint)neuronIndex; uint linksCount = (uint)(N.ParentsCount + N.ChildrenCount + N.FeaturesCount); m_SB_Nodes.m[neuronIndex].m_position = graphNodePositions[neuronIndex]; m_SB_Nodes.m[neuronIndex].m_linkOffset = m_totalLinksCount; m_SB_Nodes.m[neuronIndex].m_linksCount = linksCount; m_SB_Nodes.m[neuronIndex].m_flags = 0U; m_totalLinksCount += linksCount; } m_SB_Nodes.Write(); // Build node links m_SB_LinkTargets = new StructuredBuffer <uint>(m_device, m_totalLinksCount, true); m_SB_LinkSources = new StructuredBuffer <uint>(m_device, m_totalLinksCount, true); m_totalLinksCount = 0; for (int neuronIndex = 0; neuronIndex < m_nodesCount; neuronIndex++) { ProtoParser.Neuron N = neurons[neuronIndex]; foreach (ProtoParser.Neuron O in N.Parents) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_LinkTargets.m[m_totalLinksCount++] = m_neuron2ID[O]; } foreach (ProtoParser.Neuron O in N.Children) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_LinkTargets.m[m_totalLinksCount++] = m_neuron2ID[O]; } foreach (ProtoParser.Neuron O in N.Features) { m_SB_LinkSources.m[m_totalLinksCount] = (uint)neuronIndex; m_SB_LinkTargets.m[m_totalLinksCount++] = m_neuron2ID[O]; } } m_SB_LinkTargets.Write(); m_SB_LinkSources.Write(); // Build heat buffers uint elementsCount = m_nodesCount * MAX_QUERY_SOURCES; m_SB_SourceIndices = new StructuredBuffer <uint>(m_device, MAX_QUERY_SOURCES, true); m_SB_HeatSource = new StructuredBuffer <float>(m_device, elementsCount, true); m_SB_HeatTarget = new StructuredBuffer <float>(m_device, elementsCount, true); m_SB_HeatBarycentrics = new StructuredBuffer <float>(m_device, elementsCount, true); m_SB_HeatSum = new StructuredBuffer <float>(m_device, m_nodesCount, true); // Setup initial CB m_CB_Main.m._nodesCount = m_nodesCount; m_CB_Main.m._sourcesCount = 0; m_CB_Main.m._resX = (uint)panelOutput.Width; m_CB_Main.m._resY = (uint)panelOutput.Height; m_CB_Main.m._diffusionCoefficient = 1.0f; m_CB_Main.m._hoveredNodeIndex = ~0U; m_CB_Main.m._renderFlags = 0U; m_CB_Main.UpdateData(); // Load false colors m_tex_FalseColors0 = LoadFalseColors(new FileInfo("../../Images/Gradients/Magma.png")); m_tex_FalseColors1 = LoadFalseColors(new FileInfo("../../Images/Gradients/Viridis.png")); // Prepare font atlas m_SB_Text = new StructuredBuffer <SB_Letter>(m_device, 1024U, true); BuildFont(); Application.Idle += Application_Idle; }