// Use this for initialization void Start() { count = 0; text = transform.Find("Text").GetComponent <Text>(); character = GameSceneManager.localHero; character_p = character.GetComponent <HeroProperty>(); weapon_p = transform.GetComponent <PropsProperty>(); character_compoment = character.GetComponent <HeroProperty>(); truecd = character_compoment.attackCd; }
private void Start() { ischangeteam = false; show = GameObject.Find("Canvas/StorePanel/Weapons Panel/Introduce/b_a_s/Buy"); show.SetActive(false); text = show.GetComponentInChildren <Text>(); picture = GameObject.Find("Canvas/StorePanel/Weapons Panel/Introduce/Image").GetComponent <Image>(); show_introduce = GameObject.Find("Canvas/StorePanel/Weapons Panel/Introduce/Text").GetComponent <Text>(); show_property = show.GetComponent <PropsProperty>(); thisproperty = transform.GetComponent <PropsProperty>(); }
set => SetValue(PropsProperty, value);