public void TellStory(StoryTellingSystem stSystem) { if (story == null) { return; } if (IsStoryEnd) { SceneManager.LoadScene("2_Main"); } if (currentStoryIndex >= story.functions.Count) { return; } ProppFunction currentFuntion = story.functions[currentStoryIndex]; if (currentActionIndex >= currentFuntion.actions.Count) { return; } ProppAction currentAction = currentFuntion.actions[currentActionIndex]; if (currentAction != null) { stSystem.DefaultSetting(); currentAction.ShowAction(stSystem); currentAction.TellAction(stSystem); } }
public override void ShowAction(StoryTellingSystem stSystem) { villainyAction.ShowAction(stSystem); }
public override void ShowAction(StoryTellingSystem stSystem) { liquidationAction.ShowAction(stSystem); }