void FixedUpdate() { if (msgList.Count > 0) { MqttMsgPublishEventArgs e = msgList[0]; if (!MqttSetting.getTopicsInList().Contains(e.Topic)) { Debug.Log("-> The Topic '" + e.Topic + "' doesn't exist in the defined list. Please check! (the message will be deleted!)"); msgList.Remove(e); return; } receivedMsg = System.Text.Encoding.UTF8.GetString(e.Message); //Debug.Log ("-> Received Message is : " + receivedMsg); allObjects = UnityEngine.Object.FindObjectsOfType <GameObject>(); switch (e.Topic) { case MqttSetting.MAIN_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.MAIN_TOPIC); //Debug.Log("-> The message is : " + e.Message); topicGameObject = gameObject; GamaMessage gamaMessage = (GamaMessage)MsgSerialization.deserialization(receivedMsg, new GamaMessage()); targetGameObject = GameObject.Find(gamaMessage.receivers); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + gamaMessage.receivers + "). Please check you code! "); break; } obj = new object[] { gamaMessage, targetGameObject }; //GamaManager obje = (GamaManager) FindObjectOfType(typeof(GamaManager)); GameObject.Find(IGamaManager.MAIN_TOPIC_MANAGER).GetComponent(IGamaManager.MAIN_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.MONO_FREE_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.MONO_FREE_TOPIC); MonoFreeTopicMessage monoFreeTopicMessage = (MonoFreeTopicMessage)MsgSerialization.deserialization(receivedMsg, new MonoFreeTopicMessage()); targetGameObject = GameObject.Find(monoFreeTopicMessage.objectName); obj = new object[] { monoFreeTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + monoFreeTopicMessage.objectName + "). Please check your code! "); break; } Debug.Log("The message is to " + monoFreeTopicMessage.objectName + " about the methode " + monoFreeTopicMessage.methodName + " and attribute " + monoFreeTopicMessage.attribute); GameObject.Find(IGamaManager.MONO_FREE_TOPIC_MANAGER).GetComponent(IGamaManager.MONO_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.MULTIPLE_FREE_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.MULTIPLE_FREE_TOPIC); MultipleFreeTopicMessage multipleFreetopicMessage = (MultipleFreeTopicMessage)MsgSerialization.deserialization(receivedMsg, new MultipleFreeTopicMessage()); targetGameObject = GameObject.Find(multipleFreetopicMessage.objectName); obj = new object[] { multipleFreetopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + multipleFreetopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IGamaManager.MULTIPLE_FREE_TOPIC_MANAGER).GetComponent(IGamaManager.MULTIPLE_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.POSITION_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.POSITION_TOPIC); PositionTopicMessage positionTopicMessage = (PositionTopicMessage)MsgSerialization.deserialization(receivedMsg, new PositionTopicMessage()); targetGameObject = GameObject.Find(positionTopicMessage.objectName); obj = new object[] { positionTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + positionTopicMessage.objectName + "). Please check your code! "); break; } else { GameObject.Find(IGamaManager.POSITION_TOPIC_MANAGER).GetComponent(IGamaManager.POSITION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); } break; case MqttSetting.MOVE_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.MOVE_TOPIC); MoveTopicMessage moveTopicMessage = (MoveTopicMessage)MsgSerialization.deserialization(receivedMsg, new MoveTopicMessage()); targetGameObject = GameObject.Find(moveTopicMessage.objectName); obj = new object[] { moveTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + moveTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IGamaManager.MOVE_TOPIC_MANAGER).GetComponent(IGamaManager.MOVE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.COLOR_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.COLOR_TOPIC); ColorTopicMessage colorTopicMessage = (ColorTopicMessage)MsgSerialization.deserialization(receivedMsg, new ColorTopicMessage()); targetGameObject = GameObject.Find(colorTopicMessage.objectName); obj = new object[] { colorTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + colorTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IGamaManager.COLOR_TOPIC_MANAGER).GetComponent(IGamaManager.COLOR_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.GET_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.GET_TOPIC); string value = null; GetTopicMessage getTopicMessage = (GetTopicMessage)MsgSerialization.deserialization(receivedMsg, new GetTopicMessage()); targetGameObject = GameObject.Find(getTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + getTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { getTopicMessage, targetGameObject, value }; GameObject.Find(IGamaManager.GET_TOPIC_MANAGER).GetComponent(IGamaManager.GET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); sendReplay(clientId, "GamaAgent", getTopicMessage.attribute, (string)obj[2]); break; case MqttSetting.SET_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.SET_TOPIC); SetTopicMessage setTopicMessage = (SetTopicMessage)MsgSerialization.deserialization(receivedMsg, new SetTopicMessage()); // Debug.Log("-> Target game object name: " + setTopicMessage.objectName); // Debug.Log("-> Message: " + receivedMsg); targetGameObject = GameObject.Find(setTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + setTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { setTopicMessage, targetGameObject }; GameObject.Find(IGamaManager.SET_TOPIC_MANAGER).GetComponent(IGamaManager.SET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.PROPERTY_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.PROPERTY_TOPIC); try { } catch (Exception er) { Debug.Log("Error : " + er.Message); } PropertyTopicMessage propertyTopicMessage = (PropertyTopicMessage)MsgSerialization.deserialization(receivedMsg, new PropertyTopicMessage()); Debug.Log("-> Target game object name: " + propertyTopicMessage.objectName); targetGameObject = GameObject.Find(propertyTopicMessage.objectName); if (targetGameObject == null) { Debug.Log(" Sorry, requested gameObject is null (" + propertyTopicMessage.objectName + "). Please check you code! "); // break; } else { obj = new object[] { propertyTopicMessage, targetGameObject }; GameObject.Find(IGamaManager.PROPERTY_TOPIC_MANAGER).GetComponent(IGamaManager.PROPERTY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); } break; case MqttSetting.CREATE_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.CREATE_TOPIC); // Debug.Log("-> Message: " + receivedMsg); CreateTopicMessage createTopicMessage = (CreateTopicMessage)MsgSerialization.deserialization(receivedMsg, new CreateTopicMessage()); obj = new object[] { createTopicMessage }; GameObject.Find(IGamaManager.CREATE_TOPIC_MANAGER).GetComponent(IGamaManager.CREATE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.DESTROY_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.DESTROY_TOPIC); DestroyTopicMessage destroyTopicMessage = (DestroyTopicMessage)MsgSerialization.deserialization(receivedMsg, new DestroyTopicMessage()); obj = new object[] { destroyTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + destroyTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IGamaManager.DESTROY_TOPIC_MANAGER).GetComponent(IGamaManager.DESTROY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; case MqttSetting.NOTIFICATION_TOPIC: Debug.Log("-> Topic to deal with is : " + MqttSetting.NOTIFICATION_TOPIC); NotificationTopicMessage notificationTopicMessage = (NotificationTopicMessage)MsgSerialization.deserialization(receivedMsg, new NotificationTopicMessage()); obj = new object[] { notificationTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + notificationTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IGamaManager.NOTIFICATION_TOPIC_MANAGER).GetComponent(IGamaManager.NOTIFICATION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); break; default: Debug.Log("-> Topic to deal with is : " + MqttSetting.DEFAULT_TOPIC); break; } msgList.Remove(e); } checkForNotifications(); GameObject mapBuilder = GameObject.Find("MapBuilder"); //GameObject mapBuilder = GameObject.Find("MapBuilder"); //regionMap = (RegionMap) FindObjectOfType(typeof(RegionMap)); //GameObject mapBuilder = (GameObject) FindObjectOfType(typeof(MapBuilder)); if (mapBuilder != null) { mapBuilder.GetComponent <RegionMap>().SendMessage("DrawNewAgents"); } else { Debug.Log("No such Object. Sorry"); } }
public override void setAllProperties(object args) { object[] obj = (object[])args; this.topicMessage = (PropertyTopicMessage)obj [0]; this.targetGameObject = (GameObject)obj [1]; }
public PropertyTopic(PropertyTopicMessage topicMessage, GameObject gameObj) : base(gameObj) { this.topicMessage = topicMessage; }
public void HandleMessage() { while (connector.HasNextMessage()) { MqttMsgPublishEventArgs e = connector.GetNextMessage(); /* * if (!IMQTTConnector.getTopicsInList().Contains(e.Topic)) * { * Debug.Log("-> The Topic '" + e.Topic + "' doesn't exist in the defined list. Please check! (the message will be deleted!)"); * msgList.Remove(e); * return; * } */ receivedMsg = System.Text.Encoding.UTF8.GetString(e.Message); Debug.Log("-> Received Message is : " + receivedMsg + " On topic : " + e.Topic); if (agentsTopicDic.Keys.Contains(e.Topic)) { // DO Not DELETE /* * string serialisedObject = new XStream().ToXml(receivedMsg); * GamaExposeMessage deserialisedObject = (GamaExposeMessage) new XStream().FromXml(serialisedObject); */ //Debug.Log("The topic is : " + e.Topic); GamaExposeMessage exposeMessage = new GamaExposeMessage(receivedMsg); sceneManager.SetAttribute(agentsTopicDic[e.Topic], exposeMessage.attributesList); } else { switch (e.Topic) { //case "listdata": // break; case IMQTTConnector.MAIN_TOPIC: //------------------------------------------------------------------------------ Debug.Log(" -> Topic to deal with is : " + IMQTTConnector.MAIN_TOPIC); UnityAgent unityAgent = (UnityAgent)MsgSerialization.FromXML(receivedMsg, new UnityAgent()); Agent agent = unityAgent.GetAgent(); switch (agent.Species) { case IUILittoSim.LAND_USE: agent.Height = 10; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, matRed, IUILittoSim.LAND_USE_ID, true, ILittoSimConcept.LAND_USE_TAG, -60); agentCreator.GetComponent <AgentCreator>().CreateGenericPolygonAgent(agent, true, ILittoSimConcept.LAND_USE_TAG, 0); //-60); break; case IUILittoSim.COASTAL_DEFENSE: agent.Height = 10; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, matYellow, IUILittoSim.COASTAL_DEFENSE_ID, true, ILittoSimConcept.COASTAL_DEFENSE_TAG, -80); agentCreator.GetComponent <AgentCreator>().CreateGenericPolygonAgent(agent, true, ILittoSimConcept.COASTAL_DEFENSE_TAG, -80); break; case IUILittoSim.DISTRICT: agent.Height = 10; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, matBlue, IUILittoSim.DISTRICT_ID, true, ILittoSimConcept.DISTRICT_TAG, -40); agentCreator.GetComponent <AgentCreator>().CreateGenericPolygonAgent(agent, true, ILittoSimConcept.DISTRICT_TAG, -40); break; case IUILittoSim.FLOOD_RISK_AREA: agent.Height = 10; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, matRed, IUILittoSim.FLOOD_RISK_AREA_ID, true, ILittoSimConcept.FLOOD_RISK_AREA_TAG, -100); agentCreator.GetComponent <AgentCreator>().CreateGenericPolygonAgent(agent, true, ILittoSimConcept.FLOOD_RISK_AREA_TAG, -100); break; case IUILittoSim.PROTECTED_AREA: agent.Height = 10; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, matGreenLighter, IUILittoSim.PROTECTED_AREA_ID, true, ILittoSimConcept.PROTECTED_AREA_TAG, -100); agentCreator.GetComponent <AgentCreator>().CreateGenericPolygonAgent(agent, true, ILittoSimConcept.PROTECTED_AREA_TAG, -100); break; case IUILittoSim.ROAD: agent.Height = 0; //agentCreator.GetComponent<AgentCreator>().CreateAgent(agent, Land_Use_Transform, mat, IUILittoSim.ROAD_ID, false); //agentCreator.GetComponent<AgentCreator>().CreateLineAgent(agent, Land_Use_Transform, matWhite, IUILittoSim.ROAD_ID, false, 10f, ILittoSimConcept.ROAD_TAG, -151); agentCreator.GetComponent <AgentCreator>().CreateGenericLineAgent(agent, 10f, "Road", -151); break; default: targetGameObject = GameObject.Find(unityAgent.receivers); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + unityAgent.receivers + "). Please check you code! "); break; } else { Debug.Log("Generic Object creation : " + unityAgent.contents.agentName); obj = new object[] { unityAgent, targetGameObject }; mainTopicManager.GetComponent <MainTopic>().ProcessTopic(obj); //mainTopicManager.GetComponent(IMQTTConnector.MAIN_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); } break; } //------------------------------------------------------------------------------ break; case IMQTTConnector.MONO_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.MONO_FREE_TOPIC); MonoFreeTopicMessage monoFreeTopicMessage = (MonoFreeTopicMessage)MsgSerialization.FromXML(receivedMsg, new MonoFreeTopicMessage()); targetGameObject = GameObject.Find(monoFreeTopicMessage.objectName); obj = new object[] { monoFreeTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + monoFreeTopicMessage.objectName + "). Please check your code! "); break; } // Debug.Log("The message is to " + monoFreeTopicMessage.objectName + " about the methode " + monoFreeTopicMessage.methodName + " and attribute " + monoFreeTopicMessage.attribute); GameObject.Find(IMQTTConnector.MONO_FREE_TOPIC_MANAGER).GetComponent(IMQTTConnector.MONO_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.MULTIPLE_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.MULTIPLE_FREE_TOPIC); MultipleFreeTopicMessage multipleFreetopicMessage = (MultipleFreeTopicMessage)MsgSerialization.FromXML(receivedMsg, new MultipleFreeTopicMessage()); targetGameObject = GameObject.Find(multipleFreetopicMessage.objectName); Debug.Log("-> Concerned Game Object is : " + multipleFreetopicMessage.objectName); obj = new object[] { multipleFreetopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + multipleFreetopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IMQTTConnector.MULTIPLE_FREE_TOPIC_MANAGER).GetComponent(IMQTTConnector.MULTIPLE_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.POSITION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.POSITION_TOPIC); PositionTopicMessage positionTopicMessage = (PositionTopicMessage)MsgSerialization.FromXML(receivedMsg, new PositionTopicMessage()); targetGameObject = GameObject.Find(positionTopicMessage.objectName); obj = new object[] { positionTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + positionTopicMessage.objectName + "). Please check you code! "); break; } else { GameObject.Find(IMQTTConnector.POSITION_TOPIC_MANAGER).GetComponent(IMQTTConnector.POSITION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); } //------------------------------------------------------------------------------ break; case IMQTTConnector.MOVE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.MOVE_TOPIC); Debug.Log("-> the message is : " + receivedMsg); MoveTopicMessage moveTopicMessage = (MoveTopicMessage)MsgSerialization.FromXML(receivedMsg, new MoveTopicMessage()); Debug.Log("-> the position to move to is : " + moveTopicMessage.position); Debug.Log("-> the speed is : " + moveTopicMessage.speed); Debug.Log("-> the object to move is : " + moveTopicMessage.objectName); targetGameObject = GameObject.Find(moveTopicMessage.objectName); obj = new object[] { moveTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + moveTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IMQTTConnector.MOVE_TOPIC_MANAGER).GetComponent(IMQTTConnector.MOVE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.COLOR_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.COLOR_TOPIC); ColorTopicMessage colorTopicMessage = (ColorTopicMessage)MsgSerialization.FromXML(receivedMsg, new ColorTopicMessage()); targetGameObject = GameObject.Find(colorTopicMessage.objectName); obj = new object[] { colorTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + colorTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IMQTTConnector.COLOR_TOPIC_MANAGER).GetComponent(IMQTTConnector.COLOR_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.GET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.GET_TOPIC); string value = null; GetTopicMessage getTopicMessage = (GetTopicMessage)MsgSerialization.FromXML(receivedMsg, new GetTopicMessage()); targetGameObject = GameObject.Find(getTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + getTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { getTopicMessage, targetGameObject, value }; GameObject.Find(IMQTTConnector.GET_TOPIC_MANAGER).GetComponent(IMQTTConnector.GET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); SendReplay(connector.clientId, "GamaAgent", getTopicMessage.attribute, (string)obj[2]); //------------------------------------------------------------------------------ break; case IMQTTConnector.SET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.SET_TOPIC); SetTopicMessage setTopicMessage = (SetTopicMessage)MsgSerialization.FromXML(receivedMsg, new SetTopicMessage()); // Debug.Log("-> Target game object name: " + setTopicMessage.objectName); Debug.Log("-> Message: " + receivedMsg); targetGameObject = GameObject.Find(setTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + setTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { setTopicMessage, targetGameObject }; GameObject.Find(IMQTTConnector.SET_TOPIC_MANAGER).GetComponent(IMQTTConnector.SET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.PROPERTY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.PROPERTY_TOPIC); try { } catch (Exception er) { Debug.Log("Error : " + er.Message); } PropertyTopicMessage propertyTopicMessage = (PropertyTopicMessage)MsgSerialization.FromXML(receivedMsg, new PropertyTopicMessage()); Debug.Log("-> Target game object name: " + propertyTopicMessage.objectName); targetGameObject = GameObject.Find(propertyTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + propertyTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { propertyTopicMessage, targetGameObject }; GameObject.Find(IMQTTConnector.PROPERTY_TOPIC_MANAGER).GetComponent(IMQTTConnector.PROPERTY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.CREATE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.CREATE_TOPIC); Debug.Log("-> Message: " + receivedMsg); CreateTopicMessage createTopicMessage = (CreateTopicMessage)MsgSerialization.FromXML(receivedMsg, new CreateTopicMessage()); obj = new object[] { createTopicMessage }; GameObject.Find(IMQTTConnector.CREATE_TOPIC_MANAGER).GetComponent(IMQTTConnector.CREATE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.DESTROY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.DESTROY_TOPIC); DestroyTopicMessage destroyTopicMessage = (DestroyTopicMessage)MsgSerialization.FromXML(receivedMsg, new DestroyTopicMessage()); obj = new object[] { destroyTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + destroyTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IMQTTConnector.DESTROY_TOPIC_MANAGER).GetComponent(IMQTTConnector.DESTROY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case IMQTTConnector.NOTIFICATION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.NOTIFICATION_TOPIC); NotificationTopicMessage notificationTopicMessage = (NotificationTopicMessage)MsgSerialization.FromXML(receivedMsg, new NotificationTopicMessage()); obj = new object[] { notificationTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + notificationTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(IMQTTConnector.NOTIFICATION_TOPIC_MANAGER).GetComponent(IMQTTConnector.NOTIFICATION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; default: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + IMQTTConnector.DEFAULT_TOPIC); //------------------------------------------------------------------------------ break; } } } CheckForNotifications(); }
void FixedUpdate() { Debug.Log("-> The number of all received agents is : " + gamaAgentList.Count); if (msgList.Count > 0) { MqttMsgPublishEventArgs e = msgList[0]; if (!MqttSetting.getTopicsInList().Contains(e.Topic)) { Debug.Log("-> The Topic '" + e.Topic + "' doesn't exist in the defined list. Please check!"); return; } receivedMsg = System.Text.Encoding.UTF8.GetString(e.Message); //Debug.Log ("-> Received Message is : " + receivedMsg); allObjects = UnityEngine.Object.FindObjectsOfType <GameObject>(); switch (e.Topic) { case MqttSetting.MAIN_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MAIN_TOPIC); Debug.Log("-> The message is : " + e.Message); topicGameObject = gameObject; GamaMessage gamaMessage = (GamaMessage)msgDes.deserialization(receivedMsg, new GamaMessage()); targetGameObject = getGameObjectByName(gamaMessage.receivers); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + gamaMessage.receivers + "). Please check you code! "); break; } obj = new object[] { gamaMessage, targetGameObject }; getGameObjectByName(MqttSetting.MAIN_TOPIC_MANAGER).GetComponent(MqttSetting.MAIN_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.MONO_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MONO_FREE_TOPIC); MonoFreeTopicMessage monoFreeTopicMessage = (MonoFreeTopicMessage)msgDes.deserialization(receivedMsg, new MonoFreeTopicMessage()); targetGameObject = getGameObjectByName(monoFreeTopicMessage.objectName); obj = new object[] { monoFreeTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + monoFreeTopicMessage.objectName + "). Please check your code! "); break; } getGameObjectByName(MqttSetting.MONO_FREE_TOPIC_MANAGER).GetComponent(MqttSetting.MONO_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.MULTIPLE_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MULTIPLE_FREE_TOPIC); MultipleFreeTopicMessage multipleFreetopicMessage = (MultipleFreeTopicMessage)msgDes.deserialization(receivedMsg, new MultipleFreeTopicMessage()); targetGameObject = getGameObjectByName(multipleFreetopicMessage.objectName); obj = new object[] { multipleFreetopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + multipleFreetopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.MULTIPLE_FREE_TOPIC_MANAGER).GetComponent(MqttSetting.MULTIPLE_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.POSITION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.POSITION_TOPIC); PositionTopicMessage positionTopicMessage = (PositionTopicMessage)msgDes.deserialization(receivedMsg, new PositionTopicMessage()); targetGameObject = getGameObjectByName(positionTopicMessage.objectName); obj = new object[] { positionTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + positionTopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.POSITION_TOPIC_MANAGER).GetComponent(MqttSetting.POSITION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.MOVE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MOVE_TOPIC); MoveTopicMessage moveTopicMessage = (MoveTopicMessage)msgDes.deserialization(receivedMsg, new MoveTopicMessage()); targetGameObject = getGameObjectByName(moveTopicMessage.objectName); obj = new object[] { moveTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + moveTopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.MOVE_TOPIC_MANAGER).GetComponent(MqttSetting.MOVE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.COLOR_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.COLOR_TOPIC); ColorTopicMessage colorTopicMessage = (ColorTopicMessage)msgDes.deserialization(receivedMsg, new ColorTopicMessage()); targetGameObject = getGameObjectByName(colorTopicMessage.objectName); obj = new object[] { colorTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + colorTopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.COLOR_TOPIC_MANAGER).GetComponent(MqttSetting.COLOR_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.GET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.GET_TOPIC); string value = null; GetTopicMessage getTopicMessage = (GetTopicMessage)msgDes.deserialization(receivedMsg, new GetTopicMessage()); targetGameObject = getGameObjectByName(getTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + getTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { getTopicMessage, targetGameObject, value }; getGameObjectByName(MqttSetting.GET_TOPIC_MANAGER).GetComponent(MqttSetting.GET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); sendReplay(clientId, "GamaAgent", getTopicMessage.attribute, (string)obj[2]); //------------------------------------------------------------------------------ break; case MqttSetting.SET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.SET_TOPIC); SetTopicMessage setTopicMessage = (SetTopicMessage)msgDes.deserialization(receivedMsg, new SetTopicMessage()); Debug.Log("-> Target game object name: " + setTopicMessage.objectName); Debug.Log("-> Message: " + receivedMsg); targetGameObject = getGameObjectByName(setTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + setTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { setTopicMessage, targetGameObject }; getGameObjectByName(MqttSetting.SET_TOPIC_MANAGER).GetComponent(MqttSetting.SET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.PROPERTY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.PROPERTY_TOPIC); PropertyTopicMessage propertyTopicMessage = (PropertyTopicMessage)msgDes.deserialization(receivedMsg, new PropertyTopicMessage()); Debug.Log("-> Target game object name: " + propertyTopicMessage.objectName); targetGameObject = getGameObjectByName(propertyTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + propertyTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { propertyTopicMessage, targetGameObject }; getGameObjectByName(MqttSetting.PROPERTY_TOPIC_MANAGER).GetComponent(MqttSetting.PROPERTY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.CREATE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.CREATE_TOPIC); Debug.Log("-> Message: " + receivedMsg); CreateTopicMessage createTopicMessage = (CreateTopicMessage)msgDes.deserialization(receivedMsg, new CreateTopicMessage()); obj = new object[] { createTopicMessage }; getGameObjectByName(MqttSetting.CREATE_TOPIC_MANAGER).GetComponent(MqttSetting.CREATE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.DESTROY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.DESTROY_TOPIC); DestroyTopicMessage destroyTopicMessage = (DestroyTopicMessage)msgDes.deserialization(receivedMsg, new DestroyTopicMessage()); obj = new object[] { destroyTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + destroyTopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.DESTROY_TOPIC_MANAGER).GetComponent(MqttSetting.DESTROY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.NOTIFICATION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.NOTIFICATION_TOPIC); NotificationTopicMessage notificationTopicMessage = (NotificationTopicMessage)msgDes.deserialization(receivedMsg, new NotificationTopicMessage()); obj = new object[] { notificationTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + notificationTopicMessage.objectName + "). Please check you code! "); break; } getGameObjectByName(MqttSetting.NOTIFICATION_TOPIC_MANAGER).GetComponent(MqttSetting.NOTIFICATION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; default: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.DEFAULT_TOPIC); //------------------------------------------------------------------------------ break; } msgList.Remove(e); } checkForNotifications(); Debug.Log("Check if there are objects to create!"); GameObject builder = getGameObjectByName("MapBuilder"); if (builder != null) { builder.GetComponent <RegionMap>().SendMessage("DrawNewAgents"); Debug.Log("Drawing agent is done! " + (new DateTime()).ToString()); } }
void FixedUpdate() { if (msgList.Count > 0) { MqttMsgPublishEventArgs e = msgList[0]; if (!MqttSetting.getTopicsInList().Contains(e.Topic)) { Debug.Log("-> The Topic '" + e.Topic + "' doesn't exist in the defined list. Please check! (the message will be deleted!)"); msgList.Remove(e); return; } receivedMsg = System.Text.Encoding.UTF8.GetString(e.Message); //Debug.Log ("-> Received Message is : " + receivedMsg); allObjects = UnityEngine.Object.FindObjectsOfType <GameObject>(); switch (e.Topic) { case MqttSetting.MAIN_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MAIN_TOPIC); //Debug.Log("-> The message is : " + e.Message); topicGameObject = gameObject; GamaMessage gamaMessage = (GamaMessage)MsgSerialization.deserialization(receivedMsg, new GamaMessage()); targetGameObject = GameObject.Find(gamaMessage.receivers); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + gamaMessage.receivers + "). Please check you code! "); break; } obj = new object[] { gamaMessage, targetGameObject }; //GamaManager obje = (GamaManager) FindObjectOfType(typeof(GamaManager)); GameObject.Find(MqttSetting.MAIN_TOPIC_MANAGER).GetComponent(MqttSetting.MAIN_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.MONO_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MONO_FREE_TOPIC); MonoFreeTopicMessage monoFreeTopicMessage = (MonoFreeTopicMessage)MsgSerialization.deserialization(receivedMsg, new MonoFreeTopicMessage()); targetGameObject = GameObject.Find(monoFreeTopicMessage.objectName); obj = new object[] { monoFreeTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + monoFreeTopicMessage.objectName + "). Please check your code! "); break; } Debug.Log("The message is to " + monoFreeTopicMessage.objectName + " about the methode " + monoFreeTopicMessage.methodName + " and attribute " + monoFreeTopicMessage.attribute); GameObject.Find(MqttSetting.MONO_FREE_TOPIC_MANAGER).GetComponent(MqttSetting.MONO_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.MULTIPLE_FREE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MULTIPLE_FREE_TOPIC); MultipleFreeTopicMessage multipleFreetopicMessage = (MultipleFreeTopicMessage)MsgSerialization.deserialization(receivedMsg, new MultipleFreeTopicMessage()); targetGameObject = GameObject.Find(multipleFreetopicMessage.objectName); obj = new object[] { multipleFreetopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + multipleFreetopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(MqttSetting.MULTIPLE_FREE_TOPIC_MANAGER).GetComponent(MqttSetting.MULTIPLE_FREE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.POSITION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.POSITION_TOPIC); PositionTopicMessage positionTopicMessage = (PositionTopicMessage)MsgSerialization.deserialization(receivedMsg, new PositionTopicMessage()); targetGameObject = GameObject.Find(positionTopicMessage.objectName); obj = new object[] { positionTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + positionTopicMessage.objectName + "). Please check you code! "); break; } else { GameObject.Find(MqttSetting.POSITION_TOPIC_MANAGER).GetComponent(MqttSetting.POSITION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); } //------------------------------------------------------------------------------ break; case MqttSetting.MOVE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.MOVE_TOPIC); MoveTopicMessage moveTopicMessage = (MoveTopicMessage)MsgSerialization.deserialization(receivedMsg, new MoveTopicMessage()); print("the coordinates are: "); print(" x = " + moveTopicMessage.position.x); print(" y = " + moveTopicMessage.position.y); print(" z " + moveTopicMessage.position.z); targetGameObject = GameObject.Find(moveTopicMessage.objectName); obj = new object[] { moveTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + moveTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(MqttSetting.MOVE_TOPIC_MANAGER).GetComponent(MqttSetting.MOVE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.COLOR_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.COLOR_TOPIC); ColorTopicMessage colorTopicMessage = (ColorTopicMessage)MsgSerialization.deserialization(receivedMsg, new ColorTopicMessage()); targetGameObject = GameObject.Find(colorTopicMessage.objectName); obj = new object[] { colorTopicMessage, targetGameObject }; if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + colorTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(MqttSetting.COLOR_TOPIC_MANAGER).GetComponent(MqttSetting.COLOR_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.GET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.GET_TOPIC); string value = null; GetTopicMessage getTopicMessage = (GetTopicMessage)MsgSerialization.deserialization(receivedMsg, new GetTopicMessage()); targetGameObject = GameObject.Find(getTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + getTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { getTopicMessage, targetGameObject, value }; GameObject.Find(MqttSetting.GET_TOPIC_MANAGER).GetComponent(MqttSetting.GET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); sendReplay(clientId, "GamaAgent", getTopicMessage.attribute, (string)obj[2]); //------------------------------------------------------------------------------ break; case MqttSetting.SET_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.SET_TOPIC); SetTopicMessage setTopicMessage = (SetTopicMessage)MsgSerialization.deserialization(receivedMsg, new SetTopicMessage()); // Debug.Log("-> Target game object name: " + setTopicMessage.objectName); // Debug.Log("-> Message: " + receivedMsg); targetGameObject = GameObject.Find(setTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + setTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { setTopicMessage, targetGameObject }; GameObject.Find(MqttSetting.SET_TOPIC_MANAGER).GetComponent(MqttSetting.SET_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.PROPERTY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.PROPERTY_TOPIC); //XStream xstream = new XStream(); // ------------------------------- PropertyTopicMessage pm = new PropertyTopicMessage(); pm.emissionTimeStamp = "8"; pm.contents = "Content not set"; pm.objectName = "Player"; pm.receivers = "Player"; pm.sender = "GamaAgent0"; pm.unread = "true"; pm.property = "localScale"; pm.valueType = "GamaPoint"; pm.value = new GamaPoint(); Debug.Log("---- - > Serialization "); string pmMessage = MsgSerialization.serialization(pm); Debug.Log("---- - > pmMessage is \n " + pmMessage); PropertyTopicMessage pm2 = (PropertyTopicMessage)MsgSerialization.deserialization(pmMessage, new PropertyTopicMessage()); Debug.Log("---- - > Deserialization "); print("-- > property: " + pm2.property); print("-- > value: " + pm2.value); GamaPoint pp = (GamaPoint)pm2.value; print("-- > value x: " + pp.x); print("-- > value y: " + pp.y); print("-- > value z: " + pp.z); // ---------------------------- PropertyTopicMessage propertyTopicMessage; Debug.Log("---- - > Target and message is \n " + receivedMsg); // propertyTopicMessage = (PropertyTopicMessage) xstream.FromXml(receivedMsg); propertyTopicMessage = (PropertyTopicMessage)MsgSerialization.deserialization(receivedMsg, new PropertyTopicMessage()); Debug.Log("---77777 - > Deserealized \n "); // Debug.Log("-> Target game object Value: " + propertyTopicMessage.value); GamaPoint gp = (GamaPoint)propertyTopicMessage.value; // PropertyTopicMessage propertyTopicMessage = (PropertyTopicMessage)MsgSerialization.deserialization(receivedMsg, new PropertyTopicMessage()); Debug.Log("-> Target game object name: " + propertyTopicMessage.objectName); Debug.Log("-> Target game object Value: " + gp.getVector3()); targetGameObject = GameObject.Find(propertyTopicMessage.objectName); if (targetGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + propertyTopicMessage.objectName + "). Please check you code! "); break; } obj = new object[] { propertyTopicMessage, targetGameObject }; GameObject.Find(MqttSetting.PROPERTY_TOPIC_MANAGER).GetComponent(MqttSetting.PROPERTY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.CREATE_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.CREATE_TOPIC); // Debug.Log("-> Message: " + receivedMsg); CreateTopicMessage createTopicMessage = (CreateTopicMessage)MsgSerialization.deserialization(receivedMsg, new CreateTopicMessage()); obj = new object[] { createTopicMessage }; GameObject.Find(MqttSetting.CREATE_TOPIC_MANAGER).GetComponent(MqttSetting.CREATE_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.DESTROY_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.DESTROY_TOPIC); DestroyTopicMessage destroyTopicMessage = (DestroyTopicMessage)MsgSerialization.deserialization(receivedMsg, new DestroyTopicMessage()); obj = new object[] { destroyTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + destroyTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(MqttSetting.DESTROY_TOPIC_MANAGER).GetComponent(MqttSetting.DESTROY_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; case MqttSetting.NOTIFICATION_TOPIC: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.NOTIFICATION_TOPIC); NotificationTopicMessage notificationTopicMessage = (NotificationTopicMessage)MsgSerialization.deserialization(receivedMsg, new NotificationTopicMessage()); obj = new object[] { notificationTopicMessage }; if (topicGameObject == null) { Debug.LogError(" Sorry, requested gameObject is null (" + notificationTopicMessage.objectName + "). Please check you code! "); break; } GameObject.Find(MqttSetting.NOTIFICATION_TOPIC_MANAGER).GetComponent(MqttSetting.NOTIFICATION_TOPIC_SCRIPT).SendMessage("ProcessTopic", obj); //------------------------------------------------------------------------------ break; default: //------------------------------------------------------------------------------ Debug.Log("-> Topic to deal with is : " + MqttSetting.DEFAULT_TOPIC); //------------------------------------------------------------------------------ break; } msgList.Remove(e); } checkForNotifications(); GameObject mapBuilder = GameObject.Find("MapBuilder"); //GameObject mapBuilder = GameObject.Find("MapBuilder"); //regionMap = (RegionMap) FindObjectOfType(typeof(RegionMap)); //GameObject mapBuilder = (GameObject) FindObjectOfType(typeof(MapBuilder)); if (mapBuilder != null) { mapBuilder.GetComponent <RegionMap>().SendMessage("DrawNewAgents"); } else { // Debug.Log("No such Object. Sorry"); } }