//! Reads/Writes struct properties from/to a stream public override void Serialize(PropertyStream stream) { base.Serialize(stream); stream.SerializeStruct("Src", m_Src); stream.SerializeStruct("Dest", m_Dest); m_fSpeed = stream.Serialize<float>("Speed"); }
//! serializes the entity to/from a PropertyStream public override void Serialize(PropertyStream stream) { base.Serialize(stream); m_strTemplatePath = stream.Serialize<string>("TemplatePath"); if (m_strTemplatePath.Length > 0) { LoadFromXML(m_strTemplatePath, this); } // serialize the instance data if(GetNumChildren() > 0) { m_InstanceData.m_Instance = GetChild(0); stream.SerializeStruct("InstanceData", m_InstanceData); } }