示例#1
0
 public virtual void TransferProperty(Property p, PropertyHolder other)
 {
     RemoveProperty(p);
     other.AddProperty(p);
     //GameObject go = Instantiate (GameManager.Instance.FXPropertyPrefab,transform.position,Quaternion.identity);
     //go.GetComponent<ChaseTarget> ().Target = other.GetComponent<PhysicsSS> ();
 }
示例#2
0
 public override void AddProperty(Property originalP)
 {
     PropHolder.AddProperty(originalP);
 }
示例#3
0
 public virtual void TransferProperty(Property p, PropertyHolder other)
 {
     RemoveProperty(p);
     other.AddProperty(p);
 }