public void Setup() { _propertyDriver = new PropertyDriver(); _databaseHook = new DatabaseHook(); _propertiesToAdd = new List <BiddingProperty>(); _databaseHook.EmptyBiddingPropertyTable(); }
public void OnLevel(PropertyDriver driver) { Vector3 level = driver.LevelVector(); speed.x = level.x; speed.y = level.y; radius = level.z; }
public void OnLevel(PropertyDriver driver) { if (material) { float level = driver.LevelScalar(); material.SetColor(emissionColorID, emissionColor * level); } }
public void OnLevel(PropertyDriver driver) { float level = driver.LevelScalar(); if (ps) { #if UNITY_4_6 ps.playbackSpeed = 1.0f + level; #else ParticleSystem.MainModule module; module = ps.main; module.simulationSpeed = 1.0f + level; #endif } }
public PostProperty(PropertyDriver pdriver) { _prodriver = pdriver; }
public void GivenIChoseToCreateANewProperty() { _propertyDriver = new PropertyDriver(); }
public PropertyDetailStep(PropertyDriver driver) { _propertyDriver = driver; }