private void OnClientEventTrigger(Client player, string eventName, object[] args) { if (eventName == "onKeyDown") { if ((int)args[0] == 2) { PropertyController PropertController = player.getData("AT_PROPERTY"); if ((PropertController = player.getData("AT_PROPERTY")) != null) { PropertController.PropertyDoor(player); } } else if ((int)args[0] == 3) { if (player.isInVehicle) { player.vehicle.specialLight = true; } } else if ((int)args[0] == 4) { if (player.isInVehicle) { player.vehicle.specialLight = true; } } else if ((int)args[0] == 5) { if (player.isInVehicle) { Vehicles.VehicleController.TriggerDoor(player.vehicle, 4); } } else if ((int)args[0] == 6) { if (player.isInVehicle) { Vehicles.VehicleController.TriggerDoor(player.vehicle, 5); } } else if ((int)args[0] == 8) { CharacterController.StopAnimation(player); } } }
private void OnClientEventTrigger(Client player, string eventName, object[] args) { CharacterController characterController = player.getData("CHARACTER"); if (characterController == null) { return; } var character = characterController.Character; var formatName = character.Name.Replace("_", " "); if (eventName == "onKeyDown") { if ((int)args[0] == 2) { PropertyController propertyController = player.getData("AT_PROPERTY"); if ((propertyController = player.getData("AT_PROPERTY")) != null) { propertyController.PropertyDoor(player); } } else if ((int)args[0] == 3) { if (player.isInVehicle) { player.vehicle.specialLight = true; } } else if ((int)args[0] == 4) { if (player.isInVehicle) { player.vehicle.specialLight = true; } } else if ((int)args[0] == 5) { if (player.isInVehicle) { VehicleController.TriggerDoor(player.vehicle, 4); } } else if ((int)args[0] == 6) { if (player.isInVehicle) { VehicleController.TriggerDoor(player.vehicle, 5); } } else if ((int)args[0] == 8) { CharacterController.StopAnimation(player); } // Get info about Player: else if ((int)args[0] == 9) { if (character == null) { return; } var job = ""; switch (character.JobId) { case JobsIdNonDataBase.Homeless: job = "Бомж"; break; case JobsIdNonDataBase.Loader1: job = "Грузчик: С1"; break; case JobsIdNonDataBase.Loader2: job = "Грузчик: С2"; break; case JobsIdNonDataBase.TaxiDriver: job = "Таксист"; break; case JobsIdNonDataBase.BusDriver1: job = "Водитель автобуса: М1"; break; case JobsIdNonDataBase.BusDriver2: job = "Водитель автобуса: М2"; break; case JobsIdNonDataBase.BusDriver3: job = "Водитель автобуса: М3"; break; case JobsIdNonDataBase.BusDriver4: job = "Водитель автобуса: М4"; break; } var getGroup = ContextFactory.Instance.Group.FirstOrDefault(x => x.Id == character.ActiveGroupID); var groupType = (GroupType)Enum.Parse(typeof(GroupType), getGroup.Type.ToString()); var groupExtraType = (GroupExtraType)Enum.Parse(typeof(GroupExtraType), getGroup.ExtraType.ToString()); var driverLicense = character.DriverLicense == 1 ? "Да" : "Нет"; API.shared.triggerClientEvent(player, "character_menu", 2, // 0 "Ваша статистика", // 1 "Ваше имя: " + formatName, // 2 character.Age, // 3 character.Level.ToString(), // 4 job, // 5 character.Bank.ToString(), // 6 driverLicense, // 7 character.Debt, // 8 EntityManager.GetDisplayName(groupType), // 9 EntityManager.GetDisplayName(groupExtraType), // 10 character.Material, // 11 CharacterController.IsCharacterInMafia(character), // 12 CharacterController.IsCharacterInGang(character)); // 13 } // GET info about car else if ((int)args[0] == 10) { VehicleController vehicleController; bool inVehicleCheck; if (player.isInVehicle) { vehicleController = EntityManager.GetVehicle(player.vehicle); inVehicleCheck = true; } else { vehicleController = EntityManager.GetVehicleControllers().Find(x => x.Vehicle.position.DistanceTo(player.position) < 2.5f); inVehicleCheck = false; } if (vehicleController == null) { API.sendNotificationToPlayer(player, "Вы находитесь далеко от транспорта."); return; } int engineStatus = 0; if (API.getVehicleEngineStatus(vehicleController.Vehicle)) { engineStatus = 1; } int driverDoorStatus = 1; if (API.getVehicleLocked(vehicleController.Vehicle)) { driverDoorStatus = 0; } var fuel = vehicleController.VehicleData.FuelTank; var getGroup = ContextFactory.Instance.Group.FirstOrDefault(x => x.Id == character.ActiveGroupID); var groupType = (GroupType)Enum.Parse(typeof(GroupType), getGroup.Type.ToString()); string owner; if (vehicleController.VehicleData.GroupId == null) { owner = "Владелец: " + formatName; } else { owner = "Владелец: " + EntityManager.GetDisplayName(groupType); } API.shared.triggerClientEvent(player, "vehicle_menu", 2, // 0 "Меню транспорта", // 1 owner, // 2 engineStatus, // 3 fuel.ToString(), // 4 inVehicleCheck, // 5 driverDoorStatus, // 6 vehicleController.VehicleData.Material); // 7 } // Get info about work possibilities: else if ((int)args[0] == 12) { if (character == null) { return; } var getGroup = ContextFactory.Instance.Group.FirstOrDefault(x => x.Id == character.ActiveGroupID); var groupType = (GroupType)Enum.Parse(typeof(GroupType), getGroup.Type.ToString()); var groupExtraType = (GroupExtraType)Enum.Parse(typeof(GroupExtraType), getGroup.ExtraType.ToString()); var playerWeapons = API.getPlayerWeapons(player); var weaponList = ""; for (var i = 0; i < playerWeapons.Length; i++) { weaponList += playerWeapons[i] + "-"; } var materialProperty = new Data.Property(); var moneyStockGroup = new Group(); var groupStockName = GroupController.GetGroupStockName(character); var moneyBankGroup = character.GroupType * 100; var gangRank = (int)groupExtraType - (int)groupType * 100; try { materialProperty = ContextFactory.Instance.Property.First(x => x.Name == groupStockName); } catch (Exception) { // ignored } try { moneyStockGroup = ContextFactory.Instance.Group.First(x => x.Id == moneyBankGroup); } catch (Exception) { // ignored } var gangsSectors = GroupController.GetGangsSectors(); var gangCurrentSector = CharacterController.InWhichSectorOfGhetto(player).Split(';'); var gangCurrentSectorData = GroupController.GetGangSectorData(Convert.ToInt32(gangCurrentSector[0]), Convert.ToInt32(gangCurrentSector[1])); if (gangCurrentSectorData > 100) { gangCurrentSectorData /= 10; } var isSectorInYourGang = gangCurrentSectorData == (int)groupType; if (gangCurrentSectorData > 100 && isSectorInYourGang == false) { isSectorInYourGang = true; } API.shared.triggerClientEvent(player, "workposs_menu", 1, // 0 character.ActiveGroupID, // 1 character.JobId, // 2 character.TempVar, // 3 character.Admin, // 4 EntityManager.GetDisplayName(groupType), // 5 EntityManager.GetDisplayName(groupExtraType), // 6 character.Material, // 7 CharacterController.IsCharacterInGang(characterController), // 8 CharacterController.IsCharacterGangBoss(characterController), // 9 CharacterController.IsCharacterArmyHighOfficer(characterController.Character), // 10 CharacterController.IsCharacterInGhetto(player), // 11 CharacterController.IsCharacterArmyGeneral(characterController), // 12 weaponList, // 13 character.OID, // 14 materialProperty.Stock, // 15 moneyStockGroup.MoneyBank, // 16 CharacterController.IsCharacterHighRankInGang(character), // 17 gangRank, // 18 (int)groupType, // 19 gangsSectors, // 20 isSectorInYourGang, // 21 groupStockName, // 22 CharacterController.IsCharacterInMafia(characterController)); // 23 } else if ((int)args[0] == 13) { } else if ((int)args[0] == 14) { } } }