// Start is called before the first frame update void Start() { List <GameObject> rootObjects = new List <GameObject>(); Scene scene = SceneManager.GetActiveScene(); scene.GetRootGameObjects(rootObjects); // iterate root objects and do something for (int i = 0; i < rootObjects.Count; ++i) { GameObject g = rootObjects[i]; UnityEngine.Component[] comps = g.GetComponents(typeof(PropertiesTest)); string msg = "Nombre : " + g.name; if (comps.Length > 0) { PropertiesTest t = (PropertiesTest)comps[0]; msg += " Id : " + t.Id; } msg += ". Valor contador = " + (++count); UnityEngine.Debug.Log(msg); } }
private void RunTest(TestType testType, bool RunBaseLine = true) { PerformanceTest test = null; int iterations = int.Parse(inputField.text); switch (testType) { case TestType.Exception: test = new ExceptionTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Strings: test = new StringsTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Arrays: test = new ArraysTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Boxing: test = new BoxingTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.ForForeach: test = new ForForeachTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Struct: test = new StructTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Memory: test = new MemoryTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Instantiation: test = new InstantiationTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; case TestType.Properties: test = new PropertiesTest { RunBaseline = RunBaseLine, Iterations = iterations }; break; default: throw new ArgumentOutOfRangeException(nameof(testType), testType, null); } titleText.text = test.Name; descriptionText.text = test.Description; var averageResult = test.Measure(); lastPerformanceResult = averageResult; UpdatePerformanceResultUI(); var(perA, perB, perC) = GetPercentageOfResult(averageResult); totalASlider.value = perA; totalBSlider.value = perB; totalCSlider.value = perC; }