private void OnBtnClick() { PropParameter propParam = new PropParameter() { idFrom = this.idFrom, idTo = this.idTo, propPrefabName = this.propPrefabName }; //发送道具请求 RoomMsgInfo msg = new RoomMsgInfo() { UID = mUIMainModel.PlayerInfo.UserId, MsgType = RoomMsgType.Prop, Content = Encoding.UTF8.GetBytes(JsonUtil.SerializeObject(propParam)) }; ActionParam actionParam = new ActionParam(msg); Net.Instance.Send(1108, null, actionParam); }
private void ShowProp(RoomMsgInfo mRoomMsgInfo) { //获取所有玩家 mPlayerItems.Clear(); mPlayerItems.Add(UIGameWindow.Instance.CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerBottom/PlayerInfo")); mPlayerItems.Add(UIGameWindow.Instance.CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerRight/PlayerInfo")); mPlayerItems.Add(UIGameWindow.Instance.CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerTop/PlayerInfo")); mPlayerItems.Add(UIGameWindow.Instance.CacheTrans.FindComponent <PlayerInfoItem>("Root/ContainerLeft/PlayerInfo")); PropParameter parameter = JsonUtil.DeserializeObject <PropParameter>(Encoding.UTF8.GetString(mRoomMsgInfo.Content)); int pos1 = GameLogicMgr.Instance.getPlayerIndex(mUIGameModel.GetUser(parameter.idFrom).RoomOrder); int pos2 = GameLogicMgr.Instance.getPlayerIndex(mUIGameModel.GetUser(parameter.idTo).RoomOrder); var startPos = mPlayerItems[pos1].transform.Find("InfoGroup/HeadIcon").transform.position; var targetPos = mPlayerItems[pos2].transform.Find("InfoGroup/HeadIcon").transform.position; var propItem = GameObject.Instantiate(Resources.Load <GameObject>("PropPrefab/" + parameter.propPrefabName)).GetComponent <PropController>(); propItem.mPosFrom = startPos; propItem.mPosTo = targetPos; propItem.Play(); }