protected override void OnOpen() { InitComponent(); base.OnOpen(); if (skillAwakeRoot) { _skillAwake = SubWindowBase.CreateSubWindow <SkillAwakePanel, Window_Awake>(this, skillAwakeRoot.gameObject); } _numberPanel = SubWindowBase.CreateSubWindow <PropNumber_Panel>(this, numberPanelRoot?.gameObject); _numberPanel.Initialize(); _numberPanel.Set(false); }
protected override void OnOpen() { InitComponent(); MultiLangrage(); base.OnOpen(); numberPanel = SubWindowBase.CreateSubWindow <PropNumber_Panel>(this, numberPanelRoot?.gameObject); numberPanel?.Initialize(); moduleGlobal.ShowGlobalLayerDefault(); heart?.onClick.AddListener(OnHeartClick); skill?.onClick.AddListener(OnSkillClick); energy?.onClick.AddListener(OnEnergyClick); accompary?.onClick.AddListener(OnAccomparyClick); moduleAwake.RequestAwakeInfo(); }
protected override void OnShow(bool forward) { numberPanel?.Initialize(); }