public PropCollection(Item item, bool validateFlags) { if (item is IImbuable) { IImbuable imbuable = item as IImbuable; foreach (BaseAttrInfo prop in Imbuing.Properties) { if (prop.CanHold(item) && (!validateFlags || Imbuing.ValidateFlags(imbuable.ImbuingFlags, prop.Flags)) && prop.Validate(item)) { int intensity = Imbuing.ComputeIntensity(item, prop, false); if (intensity != 0) { PropEntry entry = new PropEntry(prop, intensity); m_Properties.Add(entry); m_Intensity += entry.Intensity; m_WeightedIntensity += entry.WeightedIntensity; } } } } }
public int this[int index] { get { if (m_staticArray != null) { if (index < m_staticArray.Length) { return m_staticArray[index]; } else { return 0; } } if (count == 0) return 0; lock (m_entries) { for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == index) { return m_entries[i].value; } } } return 0; } set { if (m_staticArray != null) { if (index < m_staticArray.Length) { m_staticArray[index] = value; } return; } lock (this) { // find entry int arrayIndex = -1; if (m_entries != null) { for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == index) { arrayIndex = i; break; } } } if (value == 0 && arrayIndex >= 0) { m_entries[arrayIndex].key = 0; m_entries[arrayIndex].value = 0; count--; } else { if (arrayIndex >= 0) { m_entries[arrayIndex].value = value; } else { if (m_entries == null) { m_entries = new PropEntry[REALLOCATE_COUNT]; m_entries[0].key = index; m_entries[0].value = value; count++; return; } for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == 0) { m_entries[i].key = index; m_entries[i].value = value; count++; return; } } // reallocate PropEntry[] newdata = new PropEntry[m_entries.Length + REALLOCATE_COUNT]; Array.Copy(m_entries, newdata, m_entries.Length); newdata[m_entries.Length].key = index; newdata[m_entries.Length].value = value; m_entries = newdata; count++; } } } } }
public int this[int index] { get { if (m_staticArray != null) { if (index < m_staticArray.Length) { return(m_staticArray[index]); } else { return(0); } } if (count == 0) { return(0); } lock (m_entries) { for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == index) { return(m_entries[i].value); } } } return(0); } set { if (m_staticArray != null) { if (index < m_staticArray.Length) { m_staticArray[index] = value; } return; } lock (this) { // find entry int arrayIndex = -1; if (m_entries != null) { for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == index) { arrayIndex = i; break; } } } if (value == 0 && arrayIndex >= 0) { m_entries[arrayIndex].key = 0; m_entries[arrayIndex].value = 0; count--; } else { if (arrayIndex >= 0) { m_entries[arrayIndex].value = value; } else { if (m_entries == null) { m_entries = new PropEntry[REALLOCATE_COUNT]; m_entries[0].key = index; m_entries[0].value = value; count++; return; } for (int i = 0; i < m_entries.Length; i++) { if (m_entries[i].key == 0) { m_entries[i].key = index; m_entries[i].value = value; count++; return; } } // reallocate PropEntry[] newdata = new PropEntry[m_entries.Length + REALLOCATE_COUNT]; Array.Copy(m_entries, newdata, m_entries.Length); newdata[m_entries.Length].key = index; newdata[m_entries.Length].value = value; m_entries = newdata; count++; } } } } }
public PropCollection( Item item, bool validateFlags ) { if ( item is IImbuable ) { IImbuable imbuable = item as IImbuable; foreach ( BaseAttrInfo prop in Imbuing.Properties ) { if ( prop.CanHold( item ) && ( !validateFlags || Imbuing.ValidateFlags( imbuable.ImbuingFlags, prop.Flags ) ) && prop.Validate( item ) ) { int intensity = Imbuing.ComputeIntensity( item, prop, false ); if ( intensity != 0 ) { PropEntry entry = new PropEntry( prop, intensity ); m_Properties.Add( entry ); m_Intensity += entry.Intensity; m_WeightedIntensity += entry.WeightedIntensity; } } } } }