private void OnTriggerExit(Collider other) { if (other.gameObject.tag.Equals("Player")) { var userInfo = other.gameObject.GetComponent <PlayerAvatar>().userInfo; if (!GameManager.isLocalGame) { if (hostOnly && !(GameManager.isHost && userInfo.isHost)) { return; } if (requiresMoreThanOnePlayerInHub && ClientInRoom.players.Count <= 1) { return; } if (userInfo.id != Client.user.id) { return; } } Prompt prompt = other.gameObject.GetComponentInChildren <Prompt>(); promptTargets.Remove(prompt); if (prompt.btn != null) { PromptsManager.ReleasePrompt(prompt.btn); } prompt.btn = null; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player")) { var userInfo = other.gameObject.GetComponent <PlayerAvatar>().userInfo; if (!GameManager.isLocalGame) { if (hostOnly && !(GameManager.isHost && userInfo.isHost)) { return; } if (requiresMoreThanOnePlayerInHub && ClientInRoom.players.Count <= 1) { return; } if (userInfo.id != Client.user.id) { return; } } else if (requiresMoreThanOnePlayerInHub && FindObjectOfType <PlayerSpawnerManager>().currentJoinedPlayers <= 1) { return; } Prompt prompt = other.gameObject.GetComponentInChildren <Prompt>(); promptTargets.Add(prompt); Button btn = PromptsManager.RequestPrompt(); if (btn != null) { btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(() => onPressed.Invoke()); prompt.SetButton(btn); Bilingual b = prompt.btn.GetComponentInChildren <Bilingual>(); b.spanishText = spanishText; b.englishText = englishText; b.UpdateLanguage(); Image img = prompt.btn.GetComponentsInChildren <Image>()[1]; if (GameManager.isHandheld) { img.enabled = mobileSprite != null; if (mobileSprite != null) { img.sprite = mobileSprite; } } else { PlayerInput playerInput = other.GetComponent <PlayerInput>(); switch (playerInput.currentControlScheme) { case "Gamepad": img.enabled = gamepadSprite != null; img.sprite = gamepadSprite; break; case "Keyboard&Mouse": img.enabled = keyboardPlayer1Sprite != null; img.sprite = keyboardPlayer1Sprite; break; case "VirtualKeyboard": img.enabled = keyboardPlayer2Sprite != null; img.sprite = keyboardPlayer2Sprite; break; } } } } }